Jump to content

Final Render Stg1 + Autocad model = artifacts


Recommended Posts

Hey all, I've been playing with FR and have found out that such it doesn't like Autocad Arch. Desktop '06 models... images rendered have artifacts all over the place, despite attempst at using different materials and material types. These little devils occur whether or not the rendering is full GI or not, QMC, HyperGI, FR GI... etc... no amount of AA can fix it either. does anyone have experience with this? is there a workaround for such a phenomenon.

 

disclaimer: I know I should use Max to model in (that's what the Cebas moderators suggested too), it's something I've just been putting off :o

Link to comment
Share on other sites

I have checked the model and it's clean. It was solid-modeled in Acad with boxes so I took extra effort to keep the model clean upon export. I even went back into Autocad and re-unioned everything that should have been a single object... and still no change!

 

could it be that I made the model using solids?

 

thanks for your help !

Link to comment
Share on other sites

I can't say anything other than the reply I gave you on the Cebas forums. This definitely looks like a geometry problem - MAX's AutoCAD import is not the greatest. Best way to track this down is to selectively hide object and re-render until you find the object that causes the problem. Then delete/remodel/reimport that object. Coplanar faces and open/unwelded edges will cause this kind of thing.

Link to comment
Share on other sites

thanks for the replies

 

matt ~ i wasn't second-guessing your earlier advice, just poking around about another possible solution. I'll go through all the objects in the file and re-render and see if I can't sniff out the culprit. Thanks

Link to comment
Share on other sites

sorry for the late post, I got really busy and couldn't get back:D

 

I started with the lights and began re-rendering the scene after deleting each and every light and nothing changed until I got to the cylinder lights I had placed in the ceiling along the edges of the bulkhead. Once I got rid of them, the artifacts dissapeared! I'm trying to remember exactly how I handled them when placing in the scene and I got lazy and scaled (via Max) the cylinder light instead of changing its height through the modify tab... tisk tisk... : )

 

Anyway, I'm going to try to replace the culprit cylinder lights with new ones that are modified from the modify tab and see what happens... I'll post the results soon.

 

cheers

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...