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Stick the road to the ground


Devin Johnston
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I would use a patchdeform or surfdeform modifier.

Make sure the terrain is a plane converted to patch (for the patchdeform) or a nurbs-surface (for the surfdeform). Then make sure your road has enough vertices to follow the terrain smoothly.

Use the patchdeform (WSM) modifier to easily deform and move the road to the terrain. You can also deform a group (road, stripes, ...) to the terrain, but then you can't use the WSM modifier but the normal one. That one is a bit more tricky to position.

It's very flexible: disable the deform mod and edit the road in topview orthogonally. Or modifiy the terrain and the road sticks to it like glue.

 

Klaas

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