NADOUMAX Posted June 23, 2006 Share Posted June 23, 2006 hello i need to render a not straight road with asphalt shader, how can i make it real , i want my shader to be harsh and so used, My scene its not straigt. Link to comment Share on other sites More sharing options...
BunGHoLe Posted June 23, 2006 Share Posted June 23, 2006 The best way is to search in google for asphalt and dirt materials. Make a custom material on photoshop for your particular scene. Then use the Unwrap UVW tool and it will look real. Link to comment Share on other sites More sharing options...
Thablanch Posted June 26, 2006 Share Posted June 26, 2006 A little bit of procedural in this situation can not be bad... I agree with BunGHoLe, but if you see a big chunk of it, road can look stretch and bitmap can end up splotchy. I'm always using a mix of maps / procedural for that kind of work Link to comment Share on other sites More sharing options...
Clifton Santiago Posted June 27, 2006 Share Posted June 27, 2006 What I do for asphalt is start with a procedural cellular map. It looks realistic up close, but not in the distance. So then texture bake it, tweak it in photoshop and reapply as a bitmap. Don't forget to add a bit of glossy falloff reflection to the road so it reflects more environment as it approaches the horizon. Link to comment Share on other sites More sharing options...
Tim Saunders Posted June 27, 2006 Share Posted June 27, 2006 accustudio.com has a couple nice textures for asphalt, a real nice one with tire tracks too. Just add some bump to that one and you're set. Link to comment Share on other sites More sharing options...
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