Geoffc Posted June 25, 2006 Share Posted June 25, 2006 Hey all. Here's one of my first 'real' projects lately, I'm an architect and haven't done much 3d since school. This is also my first venture into vray. workflow: acad07 --> viz07 --> vray 1.46.15 This is a simple spec house a friend designed to build and sell. He's paying me a little to do a single shot for a sales brochure. He has a prelim rendering in his hands right now to pick materials, camera angle, sitework, colors, etc. But, I'm still working on the fundamentals of higher end quality renderings such as better materials/mapping, landscape, environment, and gi/vray. I still need to add people and more sitework, but please point out whatever else I might have missed. I think what one of the major issues is, is when not compositing into an actual photo of the site, all exterior renders take on that fake 3d dull look. Any hints to get it as photorealistic as possible are much appreciated. (oh, and I'm playing with the 4 free Easynat models that came with Viz) Link to comment Share on other sites More sharing options...
mahorela Posted June 25, 2006 Share Posted June 25, 2006 the first thing that jumps out at me is that your wood and roof textures are very low res, maybe you can tile them some more and bump them some but they need modification. Like you said your general scene lighting is very bland, its super tough to start with vray on exteriors, Im still trying to get a good system down. I'll just say that the lighting needs to be warmer and more dramatic. great first effort though Link to comment Share on other sites More sharing options...
AJLynn Posted June 25, 2006 Share Posted June 25, 2006 I'd recommend more texture on the walls, better roof and wood mapping (get the grain on the wood) and some more use of bump and specular - the roof and stone read as flat. You might also try a sun angle that gives a bit more contrast between front and side. The grass is very good, modeling is good, plants and road are very good. You could put some concrete lines in the curb and driveway and bring out the breaks between wood members. If those are standard garage doors they should have some joints, and is the balcony really built like that? It looks like it would need more structure. Link to comment Share on other sites More sharing options...
Geoffc Posted June 25, 2006 Author Share Posted June 25, 2006 good stuff guys, thx. yes, i definitely need better concrete maps for the driveway and curb. I'm having trouble finding something that looks good so far. I should have mentioned the wood was just a quick fix, I actually have all those doors/windows/frames/corbels on separate layers and intend to really pick out some good textures for each of them. The roof and stone I def need help with though. He is going with an asphalt tile roof (which do appear flat in reality), so I'm just using the texture and bump that came with viz. But I completely agree, it looks quite dead. I think perhaps some edge flashing and ridge tiles might hlep. And the stone on the lower section is from the std viz arch materials too. Really not happy with anything I've found, and I'm not sure how to make it look realistic anyway on the left side surfaces that aren't facing the camera. .. and mahorela, the bland lighting you speak of is really my main concern. Most of the other vray exterior stuff I've seen has the same prob, but I'm still looking for any hints on how to make it really appear much sharper. Link to comment Share on other sites More sharing options...
Geoffc Posted June 25, 2006 Author Share Posted June 25, 2006 aj, the decks and some other arch elements are kind of silly, but since it's not my design I left them for now (this guy is pretty new at design). Link to comment Share on other sites More sharing options...
mzagorski Posted November 21, 2006 Share Posted November 21, 2006 For me, the wood and the roofing don't cut it... It's getting there.. Missing gutters?.. Flashing is a good idea.. some of the smaller details that make it look REAL. downspouts? Also, the steps at the entrance go onto the grass.. Maybe put in a bit of conc. slab or paving to link those steps in with the drive? As for the drive... you're in the US maybe?... If so, you should have standard details dimensions from your local city for that stuff... right?... Just now it look like you drive off a curb... Definitely has potential to be a nice render... just needs some small things picked up IMHO. Link to comment Share on other sites More sharing options...
3DIFX Posted November 21, 2006 Share Posted November 21, 2006 Geoffc, Better textures would do wonders for your rendering. Also as mzagorski mentioned, more detailed elements would help too. The thing that sticks out to me is the white fascia at the roofing. It seem way to thick and maybe a bit too white. It needs some more detail there. If you stepped it back a few inches here and there (eventhough it probably wasn't drawn that way) it would look better. The sun would create some nice shadows there giving a more realistic look. You are doing a great job so far. Looking forward to the final. Valarie Link to comment Share on other sites More sharing options...
jtroupe Posted November 21, 2006 Share Posted November 21, 2006 One thing I would look into is the site layout. Is the house actually that close to the street and is the fence that close to the back of the house? If so, there is definitely no yard. Look into the way the house acutally sits on the site. Also, make sure that your curbs and driveway are modeled correctly. Like was said previously, put in some joint lines in the curb, and grade out the drive so you don't fall off the edge. Also, you might want to tone down your window reflections. It looks like they are at 100%. Try putting something behind the windows, either curtains, blinds and then just have a little reflection so you can see both. You might also try zooming back a little bit, I feel like I am running into the house. Maybe also moving the camera down a little. so it feels like you are actually on the ground. And a couple more trees in the backgrond would be good as well. Link to comment Share on other sites More sharing options...
Zeilveen Posted November 21, 2006 Share Posted November 21, 2006 Good start and a nice design of the house. I like houses with big wooden trusses, so I already like the image :-)) I ws just wondering about the hight of the garage door, is that high enough for a good car? Also thought about maybe doing some little more work on the garden and take a bit more distance to the house so you can play with a nice composition with house, street and garden. Cheers Ronald Link to comment Share on other sites More sharing options...
jkletzien Posted November 28, 2006 Share Posted November 28, 2006 Yes to textures, yes to details. Sun, you have it equally lighting two sides - that will flatten it out, decide which side is going to be lighter and which one is gonna be darker. Then lighten your sky, do it as a two point perspective and you're done. Link to comment Share on other sites More sharing options...
AFK_Matrix Posted November 28, 2006 Share Posted November 28, 2006 Hi Geoffc, I also work for a housing company in the UK and do images for our brochures. I have attached a few images of buildings I have done, if this is the look your after then I will give you some tips on what I did as my renders have improved massivly from how i used to do them. Let me know as I won't say anything now and save writing all the stuff I do until I know that you want a similar look. Link to comment Share on other sites More sharing options...
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