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vray with backburner


Munz
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Yes, we use Vray with Backburner on our XP-64 renderfarm, and it works perfectly. BTW, any renderer that launches Max first (Brazil, finalRender, mental ray, etc) will work with Backburner (I know some can run standalone, too) -just install your apps normally and you're good to go.

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@Munz: Vray works fine with backburner. If you are rendering with certain methods such as IR/LC, you will want to render and save the lighting pass first, then use for the image. IR/QMC however does not usually need a pre-pass. Just render to split scanlines and let each machine that participates calculate its own lighting pass. There should be no banding.

 

@e-YELLOWCABS.com: Yes, Vray and Max work well with XP 64. They work even better actually. Vray is, or can be, a memory hog and of course XP 64 allows one to use all available memory in one application. As I'm sure you know, 32 bit windows only allows a maximum of 2 GB per app, unless you have the 3 gig switch enabled.

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Munz: Vray does run beta without problem on 64 bit as a standalone. ( I did try it,but do not use it as a production tool) I do not know what are Chaos plans in order to accomodate Max / other software for 64 bits in the future. On 64 bit farm, it does take advantage of all the ram aviable, in our case 4Gig

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  • 2 weeks later...
@Munz: Vray works fine with backburner. If you are rendering with certain methods such as IR/LC, you will want to render and save the lighting pass first, then use for the image. IR/QMC however does not usually need a pre-pass. Just render to split scanlines and let each machine that participates calculate its own lighting pass. There should be no banding.

 

Does each participating machine needs it's own Vray floating license server?

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