Wilko Posted July 3, 2006 Share Posted July 3, 2006 Hey guys... my first post here! I'm just getting into interior design in 3D for the first time, and thus this is my first attempt at a (hopefully by the time I'm done it'll be photo-real) room in 3D. I'm just using the default scan line renderer, as I more familiar with it's lighting and materials then V-ray (which I attempt if I do some more architectual projects). I have lots of stuff to fix, I just started. Unfortuneatly, the actual architecture in my room is very, very, boring. A choice I am now regretting, but I had no idea how much difficulty I would have with lighting. I'm just winging this project entirely. A few things I've noticed and still have to fix are: - Foosball rods too small (I believe.. or the handles are too big or something) - Comparitve to foosball table couch may be a little large - My attempt at a contemporary shelf (with the wood behind it) is a massive failure, I will attempt to replace it with a fish tank (woo!). - Some lighting tweaks, mostly around the foosball table area. - Floor may be too reflective? - Forgot about the door handle. - More lights to add, but area around the windows should be a lot brighter... doesn't really give off "bright day" impression. Anyways, comment or crit it up! Follow along with my progress if you'd like, as I tend to update frequently. http://img148.imageshack.us/img148/958/arch8pi.jpg Link to comment Share on other sites More sharing options...
blade911 Posted July 3, 2006 Share Posted July 3, 2006 looks like u said everythin yourself my friend.. u can try rendering with vray or mental ray. im sure ull get much realistic results.. cheers Link to comment Share on other sites More sharing options...
Wilko Posted July 3, 2006 Author Share Posted July 3, 2006 Yeah, I may have to break out the v-ray here if I don't find a lighting solution I like with the default scanline. I've redone all of the lighting because I wasn't too pleased with the above solution. Don't know if this one will be much better... it is much cleaner though, way less lights. Stand by for a render. Link to comment Share on other sites More sharing options...
blade911 Posted July 3, 2006 Share Posted July 3, 2006 man tat was fast waitin for the render!.. Link to comment Share on other sites More sharing options...
Wilko Posted July 3, 2006 Author Share Posted July 3, 2006 I reply fast because every time someone replies to anything I post here MSN pops up saying I have a new e-mail from CG architect. Edit: Lighting completely redone, much more flexible now. Still using default scanline render. Close up on foos table: http://img68.imageshack.us/img68/7852/arch7cg.jpg I like the raytracing on the players. I think they look great! The box and legs themselves however could definitely use a few tweaks... the lighting makes them look awfully flat. The handles and rods are temps btw, thats why they look awful. I'll be re-doing all that shortly here, and adding a score-keeper thing. I also managed to do a particularly bad mimicry of that lighting effect with the over-bright windows. Ah well, it's a learning experience! Link to comment Share on other sites More sharing options...
Wilko Posted July 3, 2006 Author Share Posted July 3, 2006 http://img336.imageshack.us/img336/839/arch4an.jpg Few more lighting and material tweaks, and I'll call this one done. The foosball table definitely needs a highlight. In a rush to start a project with some more architectual attributes. A square room gets boring. Link to comment Share on other sites More sharing options...
tecton3d Posted July 4, 2006 Share Posted July 4, 2006 In a rush to start a project with some more architectual attributes. A square room gets boring. Already ?? I'd encourage you to keep this project in your back pocket and tweak a little here and there. You may find the delicacy required by the intimate scale of a single room a great compliment to a multistory high-rise, glass clad office tower to which gets old quick in its own right : ) Link to comment Share on other sites More sharing options...
xxbinxx Posted July 4, 2006 Share Posted July 4, 2006 I thing the sofa is to big Link to comment Share on other sites More sharing options...
NOOXY Posted July 4, 2006 Share Posted July 4, 2006 hey wilko a square room is only as boring as the imagination of ones mind.. but nice improvement from your first post keep progressing on it and it will be something to add to your folio... Link to comment Share on other sites More sharing options...
Wilko Posted July 5, 2006 Author Share Posted July 5, 2006 Well, I'll keep all those words of wisdom in mind. Anyways, I have decided to scrap that project and start another, which is progressing much faster, with much more pleasing results, using V-ray. Bewareeee the FLOATING FOOSBALL TABLE!! I won't bother making another post, I'll just keep my works in this one for now, as to not disrupt the forums "chi". Link to comment Share on other sites More sharing options...
marcoboy Posted July 5, 2006 Share Posted July 5, 2006 Absolutely right way to go So much more interesting than the previous.... Allthough the light seems to burn floor... NICE! Link to comment Share on other sites More sharing options...
Nic H Posted July 6, 2006 Share Posted July 6, 2006 Chamfer your edges on the foosball table. Will look better with edge highlights! Link to comment Share on other sites More sharing options...
BunGHoLe Posted July 6, 2006 Share Posted July 6, 2006 Yes. The chamfer tool is very usefull and you should try it out. Also I think you're overdoing the reflections. Personaly I haven't seen so reflective floor in the real world. As the rendering I think your exterior light is way too bright. The way I light up a scene is to use for start an image based lighting and than I start to add artificial lights. For a day scene I use only one artificial light as a sun scince this is how a room is usually lit in real life. Link to comment Share on other sites More sharing options...
Wilko Posted July 6, 2006 Author Share Posted July 6, 2006 Yeah, I got the chamfer tool covered. I made the couch quickly using chamfer and turbo smooth. I'll get around to chamfering those edges on the foosball table right away. I dimmed the sunlight down a lot as well... looks much better. I'll try to lessen reflection on the floor as well. Thanks for the input guys. Link to comment Share on other sites More sharing options...
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