Jump to content

traingles on a smooth surface


Carrotious
 Share

Recommended Posts

It seems to me that surfaces is not completely flat. If it is curved, best way would be to rebuild the surface using low poly method. Use this surface as a guide and start with a simple plane, convert to poly and shift/drag the edges to get close aproximation of the surface. Use all for viewports to do this. Than add mesh smooth or turbo smooth modifier. This is not so precise, but it is intuitive method and it could be corrected easy to get the desired results. Check out some car modeling tutorials to see what I am talking about... This way you are dealing with polygonal geometry not with triangles and adjusting the smooth level you can get more or less smoothed surface.

If surfaces is flat, than you also need to gert rid of the triangles and get polygonal geometry, so low poly method could work also...

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...