cssony Posted July 6, 2006 Share Posted July 6, 2006 hai guys :) here i am sending my latest work which is in progress ... all type of C&C are welcomed:) Link to comment Share on other sites More sharing options...
gadzooks Posted July 6, 2006 Share Posted July 6, 2006 very Nice! The 3rd image ROCKS! My only cc is that the plants look over saturated in relatshionship to the space. Other than that outstanding job. Gadzooks Link to comment Share on other sites More sharing options...
cssony Posted July 7, 2006 Author Share Posted July 7, 2006 nooooooooo further replay?????????? Link to comment Share on other sites More sharing options...
jafs00 Posted July 7, 2006 Share Posted July 7, 2006 great work, I like the lighting, the texturing and modeling. The only thing that sort of looks off to me are the bricks in the first and second image, they seem too large. Try scaling them down a bit. Link to comment Share on other sites More sharing options...
cssony Posted July 7, 2006 Author Share Posted July 7, 2006 thank u very much kenny and julio thanks for replay even i also feels like that i will check and clear it regards sony Link to comment Share on other sites More sharing options...
Kurt Posted July 7, 2006 Share Posted July 7, 2006 Some minor stuff: the water surface has the same ripples all over, even though the water seems to be divided into separate "chambers" by stone walls. And there are some strange shadows(?) on these chamber walls which I don't really understand. I think you also should bevel the edges on these walls to make them look less "artificial" Otherwise: nice rendering. Link to comment Share on other sites More sharing options...
kulbir bal Posted July 8, 2006 Share Posted July 8, 2006 coooooooooool stuff man..........keep it up Link to comment Share on other sites More sharing options...
STRAT Posted July 8, 2006 Share Posted July 8, 2006 nice 3rd image. the plants saturation and lighting dont match up the rest of the image properly in the other 2, and whats going on with that far wall's brick/stone texture? the texture seems to dissappear where the lights are. Link to comment Share on other sites More sharing options...
crz_06 Posted July 8, 2006 Share Posted July 8, 2006 nice, but some remarks (first image) background images is way of, the road starts at the form door, and the perspective is of. plants are to artificial, play with saturation and transparency a bit (second image) try using IES lights behind counter, these ones look to fake. The hotspot is to present. Actually all lights whcih replect on the walls seem a bit fake (3rd one) Impressive, really life like. (maybe turn the black shadow a bit down at the ceiling. Maybe the chrome column can be a little less reflective (maybe use a falloff map instead) Link to comment Share on other sites More sharing options...
cssony Posted July 8, 2006 Author Share Posted July 8, 2006 Thank u very much for valuable replay regards sony Link to comment Share on other sites More sharing options...
viju Posted July 10, 2006 Share Posted July 10, 2006 hi, nice work especially the 3rd image. but yes the plants are sticking out very oddly and there is this very visible green edge to the glass door and fixed window... otherwise real good work Link to comment Share on other sites More sharing options...
cssony Posted July 10, 2006 Author Share Posted July 10, 2006 thank u very much sony Link to comment Share on other sites More sharing options...
rimshot Posted July 11, 2006 Share Posted July 11, 2006 Very Nice dude.. Link to comment Share on other sites More sharing options...
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