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Entrance Lobby


cssony
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Some minor stuff: the water surface has the same ripples all over, even though the water seems to be divided into separate "chambers" by stone walls. And there are some strange shadows(?) on these chamber walls which I don't really understand. I think you also should bevel the edges on these walls to make them look less "artificial"

Otherwise: nice rendering.

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nice 3rd image. the plants saturation and lighting dont match up the rest of the image properly in the other 2, and whats going on with that far wall's brick/stone texture? the texture seems to dissappear where the lights are.

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nice, but some remarks

(first image)

background images is way of, the road starts at the form door, and the perspective is of.

 

plants are to artificial, play with saturation and transparency a bit

 

(second image)

try using IES lights behind counter, these ones look to fake. The hotspot is to present. Actually all lights whcih replect on the walls seem a bit fake

 

(3rd one)

Impressive, really life like. (maybe turn the black shadow a bit down at the ceiling. Maybe the chrome column can be a little less reflective (maybe use a falloff map instead)

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