dvmorris Posted July 11, 2006 Share Posted July 11, 2006 i'm using mentalray to render some passes, and I can't find a premultiply option in the render dialog. i always used it in maya / mentalray, but i can't find it here, and all my alpha channels are coming out matted on white. any ideas? i'm rendering a bunch of trees, and i need to render them all in separate passes. also, a random question that doesn't belong here probably, is there a script for photoshop to composite tifs with their alpha channels really quickly. I always have to duplicate the alpha channel from one file to the final comp, and then move the layer, then control click the alpha channel and make it a mask. i know that's not the right way to do it, but i've never learned any other way. thanks for the help, dave Link to comment Share on other sites More sharing options...
DavidR Posted July 11, 2006 Share Posted July 11, 2006 For mental ray questions, try mental images' email-based forum -you'll get answers from film's top TDs. For Photoshop masks on same-sized images, control-click the alpha channel and shift-drag it into your comp using upper left tool (whatever it's called) then rename it in your comp. This is a one-at-a-time operation that I have to do for colour correction, and I really find it boring. If anyone else has a better way, I'd be very happy. I tried rendering as .rpf and colour correcting in Combustion, but I'm not very used to it, and the files are HUGE -more experimentation is need there. Link to comment Share on other sites More sharing options...
dvmorris Posted July 11, 2006 Author Share Posted July 11, 2006 awesome, i will try that. thanks for your help. Link to comment Share on other sites More sharing options...
William Alexander Posted July 12, 2006 Share Posted July 12, 2006 Did you check out premultiplied alpha in the reference guide? It would appear all images are already pre-multiplied... though I would have to say not absolutely sure about that out of mental ray.... Targa Files give you the option to pre-mult and to split the alpha to a seperate image also. Actually kind of prefer .tga for comp over tiff. Final out put, more often than not out of comp, tiff is better Link to comment Share on other sites More sharing options...
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