Cesar R Posted July 11, 2006 Share Posted July 11, 2006 I know its not architectural... but Im trying to lear a bit more about box modeling... http://i13.ebayimg.com/04/i/05/72/d9/fc_2.JPG this is what I have so far. I starter with a box, deleted half.. and started to chamfer edges and the use the connect command... but isnt there an easier way? attached is my model if anyone wants to help me. Thanks ! Link to comment Share on other sites More sharing options...
notamondayfan Posted July 12, 2006 Share Posted July 12, 2006 i cant open ur file. can u export it plz? also, have u got any more referance images? always important when modeling something i find. Link to comment Share on other sites More sharing options...
Cesar R Posted July 14, 2006 Author Share Posted July 14, 2006 i will export it for you tomorrow.. is 3ds ok? I will set up my scene with the ref planes tomorrow and give it a nother go. and post some screen shots of my problem areas. Link to comment Share on other sites More sharing options...
William Alexander Posted July 16, 2006 Share Posted July 16, 2006 Typically 'Box' or SubDivision is a lot of inset extrude bevel & chamfer of polygons & edges. Subdivision for rounding (SubD) in Max is 'MSmooth'. Then using the subdvision surface roll out for rendered smoothness. 'Use Nurms subdivison' works well set at 3 iterations for render. All just in the Editable Poly Modifier Box modeling is an aquired feel. http://www.subdivisionmodeling.com is a good resource...though I don't think I've seen much Max work there. However Modo, Max, C4D (Nurbs), XSI all work under the same process for me. Tools and names are different, of course, but it's the same workflow. The workflow I first learned in Max, btw . You start out with a primative and start hacking away it and extended geometry from it...for something like the plug. There tends to be quite a bit of ctrl-Z at first. Testing to see how the MSmooth (SubD) changes the geometry. Go back and adjust chamfers, bevels extrusions until it looks right MSmooth'd. Area by area always going backto the unsmoothed form. Once everything looks cool...MSmooth, MSmooth until it looks good or you run out of CPU power LOL. If you did it right generally once is fine and the Subdivision surfaces parameters clean all the little stuff up. Some compare SubD modeling to sketching. Draw a primative shape and refining it to a face, body ect. There can be alot to it and everyone seems to have a little different spin on how to do it. Best part is it's universal. The holes in the plugs...picked up from tutorials in Modo. All one connected mesh... Link to comment Share on other sites More sharing options...
Cesar R Posted July 16, 2006 Author Share Posted July 16, 2006 thank you. it looks like a great site ! I am going to look at it more closely tomorrow. BTW can you share which modo tutorial that was? I have modo so I can see it. thanks Link to comment Share on other sites More sharing options...
William Alexander Posted July 17, 2006 Share Posted July 17, 2006 Haven't been through all the tutorials that came with 201, yet. The one I was thinking of was a short one that was on luxology's site for 103, maybe removed. I think the camera tutorial is still floating around thier site too. That uses the same type of technique to get a round lens to seamless extrude from the square body geometry. For Modo and general technique Dan Ablan, his video tutorials shipped with Modo 201, has a very extensive series for sale www.3dgarage.com. I've heard some really positive reviews from people who have bought it... Plus Dan's laid back "explain the pertinant detials as you go" approach can't be beat. WDA Link to comment Share on other sites More sharing options...
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