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Animation Artifacts...using Mental Ray


Claudio Branch
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I am rendering a scene with some materials that are procedural and have a noise map in the diffuse slot. I am rendering with Mental Ray and my animation is showing alot of flashing inside these noise-based materials.

 

I am also seeing alot of flashing in the shadow areas of some very slender stair rails.

 

Any body out there have any suggestions?

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Flashing along thin verticals would tend to be an AA issue but for the procedural texture, you can examine a couple things:

 

High contrast textures can produce abnormal flicker so if your noise map has black/white values, reduce the contrast of the base texture and increase the value of the shader using the procedural to compensate.

Also, you can render the procedural out to a bitmap, tile it with a bit of Pshop work and reapply it as a bitmap in the material.

 

Are you using a mental ray base material type or one of Max's?

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