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Ivy test


signet
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Sure

 

i modelled one ivy leaf (about 8 polygons) and used that as instanced geomtry with particle flow

 

using position object (on a un-renderable plane ) and speed space follow with some rotation divergence

 

i actually used 2 planes set back from each other to create some depth there.

 

 

mike

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thanks, that interesting - seen similar methods using particles and instance geometry in tutorials, never had chance to have a play to date works very well tho.

 

have you tried it inconjunction with a GI scene yet? would be interesting to see if its feasable in production use?

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great technique, it's very convincing ~ thanks for sharing!

 

@ 286k poly's with only that much coverage (area,volume) will bring a GI calc with a full scene to its knees but I'm sure the lads over @ Uni have a few cows to render on:D

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well i think its rendered in vray ...thats a nice thing at 51 secs

 

no matter rendering engine ~ for that size of an image without anything else in a scene 51 seconds is acceptable but not super

 

try covering the facade of a building in it an see what happens then... I'm just saying it won't be a quick render. This effect/technique will have to be used wisely (which I'm sure it will)!

 

signet ~ any plans to animate/grow the ivy? esp since it's already in pflow : )

 

cheers!

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Just to let you all know the render above is GI irr map and light cache.

 

that was with 5500 instances

 

the next thing i did:

I have made a wall 24m high and 24m wide. (big wall)

 

turned the PF source up to 80000 instances and rendered it

 

from a view where i can see it all in shot

 

and it rendered in 51 seconds.

 

not bad at all

 

( to be honest it crashed a few times trying)

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Just to let you all know the render above is GI irr map and light cache.

 

that was with 5500 instances

 

the next thing i did:

I have made a wall 24m high and 24m wide. (big wall)

 

turned the PF source up to 80000 instances and rendered it

 

from a view where i can see it all in shot

 

and it rendered in 51 seconds.

 

not bad at all

 

( to be honest it crashed a few times trying)

 

so you increased the primitives by more than 14x and rendered it in the same 51seconds the first image rendered in?

 

edit: if that's the case I'm buying Vray!

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  • 3 weeks later...
Just to let you all know the render above is GI irr map and light cache.

that was with 5500 instances

the next thing i did:

I have made a wall 24m high and 24m wide. (big wall)

turned the PF source up to 80000 instances and rendered it

from a view where i can see it all in shot

and it rendered in 51 seconds.

not bad at all

( to be honest it crashed a few times trying)

 

... v-ray proxies would lessen system RAM strain (right?) if so that would definitely make the scene more stable. I'm curious to know about the particle instances and stability... ?

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