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3dsmax VIEWPORT


alekzab
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i have a model with about 10 buildings (bims) and the fustrating part of working with a model this large is having to rotate the model to work such as camera animation or checking the model. do any of you have some settings to able to rotate and pan a model of this size in real time.

:D

dell

4-xeon processors

3gig ram

256mb quadro fx 4500

dual screen pimp machine.

 

alekz

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yeah thats in viewport configuration>adaptive degredation. i have it set to facets and i dont think working with bounding box will help me that much. i hoping to hear someone has a way of optimizing the graphics card to make the panning and rotating smoother. 3dsmax works very slow for me, even on powerful machines, i just have to face this! my models are huge!

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I'm sure this depends from machine to machine but I would give this a shot if you haven't already. By default the graphics mode is set to "software" but you can change this pretty easily to OpenGL or DirectX mode which I think works a lot better.

 

Again this may be different from machine to machine. When I use DirectX, it cleans up the edges a lot and makes it much easier to navigate.

 

you can either do this if there's an option to change your graphics mode in the start menu in the same folder as your 3ds max, or you can right click on your desktop shortcut and in the preferences for target it should say something like "C:\3dsmax6\3dsmax.exe" Change it to "C:\3dsmax6\3dsmax.exe -h" make sure you get the space inbetween the exe (space) -h. This will launch the Graphics Driver setup before going full into 3ds max.

 

Play with some of these settings and see if you can get it to work better. Good Luck

 

Michael

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Here's a dumb idea, but you never know:

Why not just place cameras all around your model so that each time you need to rotate you just choose the camera you need to change the view. Its not a pefect solution but at least you won't have to rotate and pan as much

 

or,

 

something i have done, one camera animated 360 degrees adround the model on a time scale of say, 10, then you move the time slider, where each unit on the time slider represents 36 degrees and gives a new angle.:eek:

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or use the layers loads, and only work on as few layers as you can at a time.

also ALT + Q is really useful, especially when ur working on detail.

 

Agreed...I think diligent layering should help tremendously as you're only refreshing a small part of the image and not 10m polys :eek:

 

IGD

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