aflack Posted July 17, 2006 Share Posted July 17, 2006 I have a high resolution texture that I want to use as a base plan then model all the buildings on top of this texture so it is important that I can view the texture in the viewport at high resolution. How-ever when I apply the texture to the plane it comes out as a series of dots when it should resemble a plan. I take it there is a setting somewhere that limits the material size and quality but I have no idea where this is? Any help would be great Link to comment Share on other sites More sharing options...
Koper Posted July 17, 2006 Share Posted July 17, 2006 Try sitting the the 'download texture size' to 512. Go into preference settings under the customize menu, select vieports, at the bottom you will find 'display drivers', choose 'configure driver' and select '512', under 'download texture size'. Each grafix card may have bigger or smaller values hope it helps Link to comment Share on other sites More sharing options...
aflack Posted July 17, 2006 Author Share Posted July 17, 2006 Thanks that great worked a treat! Link to comment Share on other sites More sharing options...
Koper Posted July 17, 2006 Share Posted July 17, 2006 so what does it look like now? Link to comment Share on other sites More sharing options...
aflack Posted July 17, 2006 Author Share Posted July 17, 2006 It looks like the attached image, but I should just say that if its a high res texture like mine thats over 512 pixels then you need to tick "match bitmap size a close as possible" to get it to be clear. Link to comment Share on other sites More sharing options...
aflack Posted July 17, 2006 Author Share Posted July 17, 2006 Sorry forgot to post image, see attached. Link to comment Share on other sites More sharing options...
vishesh_12 Posted July 17, 2006 Share Posted July 17, 2006 i would use Autocad instead for making plines in AutoCad. than i will import those plines in max and start modeling in max. i have noticed that Autocad can display high resolution textures very well. unfortunately, this is not the case with max. try AutoCad for once Link to comment Share on other sites More sharing options...
Koper Posted July 17, 2006 Share Posted July 17, 2006 As i understand, the texture map is only used for reference as to where aflack wants to place his buildings, but yes, if you want to create splines from that texture one would rather use another app and then bring them to max Link to comment Share on other sites More sharing options...
vishesh_12 Posted July 17, 2006 Share Posted July 17, 2006 i absolutely agree that if the purpose is just to have a reference and not a High level of accuracy is involved than max here can solve the purpose easily. but in case you want a higher level of accuracy, which means u want to model all buildings , curbs etc... with complete details as like in the site plan than, max is not the right tool for this job. max has its own limitations. Cheers !!! Link to comment Share on other sites More sharing options...
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