jccloutier Posted July 21, 2006 Share Posted July 21, 2006 3ds max 7 vray 1.47.03 i am trying to create architectural glass that is transparent (background image and objects behind show through), tinted, and reflects a spherical HDRI map correctly (perpendicular to glass faces, not camera). the sample is made of 2 pieces of glass, corner butt joint, with 2 spheres - one behind glass, one in front of glass. as soon as i apply the hdri map for reflections (either by overridding the reflection map in vray or dropping the hdri on the material reflection slot), my glass is no longer transparent to the background image. the physical objects show through but the background image does not. also, there seems to be 2 reflections overlapping. thoughts? Link to comment Share on other sites More sharing options...
Thiago de Andrade Posted July 22, 2006 Share Posted July 22, 2006 try mapping the HDRI to the environment or to a dome around the scene. I don't use vray, but my guess is that if you apply any map as a reflection map it becomes mapped to the object and loses almost all of its transparency/translucency. Link to comment Share on other sites More sharing options...
jccloutier Posted July 22, 2006 Author Share Posted July 22, 2006 i spent all day experimenting with this and it seems your suggestion is the only way to get this to work. unfortunately, it makes render times 3 times longer. thanks for the reply. Link to comment Share on other sites More sharing options...
chx Posted July 23, 2006 Share Posted July 23, 2006 hi, put a falloff map in fresnel mode in your reflection slot, should do the job Link to comment Share on other sites More sharing options...
gods418 Posted July 25, 2006 Share Posted July 25, 2006 put HDRI map as your environment would solve your problem and also make the hdri as your light source.. if you need a sun you can put the vray sun good luck Link to comment Share on other sites More sharing options...
jccloutier Posted July 25, 2006 Author Share Posted July 25, 2006 put HDRI map as your environment would solve your problem and also make the hdri as your light source.. if you need a sun you can put the vray sun good luck but i need that specific image for the background, so i can't use the hdri as the environment. Link to comment Share on other sites More sharing options...
Jason Matthews Posted July 25, 2006 Share Posted July 25, 2006 Sure you can. Just use the same map. Link to comment Share on other sites More sharing options...
gods418 Posted July 25, 2006 Share Posted July 25, 2006 his background map is not hdri , right,,, then you map your specific background to a box and position it as your backdrop.. your environment map is still the hdri...i guess it would be ok................................... Link to comment Share on other sites More sharing options...
jccloutier Posted July 25, 2006 Author Share Posted July 25, 2006 Sure you can. Just use the same map. i guess i'm not being clear (like the glass): the first post has a background image with some buildings cars and trees that i took of a site that i put a rendering into. pretty standard procedure so far: here's the final image for reference: i would like to use an HDRI spherical map that properly reflects off the building. i cannot use the background image as the reflection because 1. it sucks 2. the building we're demo-ing would reflect in the new building and 3. if i override max's reflection with a spherical HDRI map i get overlapping reflections (one correct, one not) AND the background is no longer visible through the glass: Link to comment Share on other sites More sharing options...
gods418 Posted July 25, 2006 Share Posted July 25, 2006 if you need to cast shadow you can use shadow/matte as the material if your using vray, it has its own shaddow matte.... good luck Link to comment Share on other sites More sharing options...
gods418 Posted July 25, 2006 Share Posted July 25, 2006 this looks ok to me, the way you crop the electrical wirings are convincing enough, actually theres nothing to reflect just the sky.......... Link to comment Share on other sites More sharing options...
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