pradipta Posted July 22, 2006 Share Posted July 22, 2006 Hi, I would like to know from you what is the best way to setup and render interior of a shopping mall? Since it has so many glass and steel element, hundreds of light fixtures and other glossy objects it may take months to render for an 4-5 minute animation. What is the best solution for lighting for this kind of large scale project? And also my question ishow to reduce the rendering time and what type of lights and renderers to should used? Thanks for any advice... Link to comment Share on other sites More sharing options...
FlytE Posted July 22, 2006 Share Posted July 22, 2006 what renderer are you using? Link to comment Share on other sites More sharing options...
Brian Smith Posted July 22, 2006 Share Posted July 22, 2006 Certainly the type of renderer you're using will determine specific settings, but as a general rule, if you're using hundreds of lights in a scene, try using self illuminated materials to simulate as many lights as you can rather than making your computer calculate the effects of every single light individually. Link to comment Share on other sites More sharing options...
STRAT Posted July 22, 2006 Share Posted July 22, 2006 depending on your renderer, i'd probably plump for a fake gi method. (if you're good at faking that is ) the render times will be a small fraction of those if using full gi. Link to comment Share on other sites More sharing options...
pradipta Posted July 22, 2006 Author Share Posted July 22, 2006 FlytE: I am using 3ds max for modeling, lighting and rendering. I have o probably use light tracer since vray will be too slow for this Brian: yes, using selfilluminated object is a good idea. i will use that tor educe calculation time. Thanks a lot f or that... Strat: yes, faking i have to use since i have time constraint. but, getting the proper gi effcte is hard sometimes for such a complicated scene. do we have some good materials/articles on net to look into? Link to comment Share on other sites More sharing options...
Brian Smith Posted July 23, 2006 Share Posted July 23, 2006 No, whatever you do don't use Light Tracer - it's way to slow. Just use VRay and exclude select objects from GI, such as high-poly models that really don't need it (like trees) and objects in the background. Link to comment Share on other sites More sharing options...
pradipta Posted July 23, 2006 Author Share Posted July 23, 2006 Brian, thanks a lot for your advice. i will start working on the light setup this week using vray. Link to comment Share on other sites More sharing options...
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