Hector Posted July 25, 2006 Share Posted July 25, 2006 Hi: Question 1: Is there any way of selecting polygons by texture ?. Say: I want to select all objects in layer "x" that have the texture "j" applied Question 2: (the silly one) I need to use a map to simulate holes on a surface, how do I achieve that?. I am sure this should be very easy but I'cant figure it out. Question 3: Is there any plug in for instancing? Thanks Link to comment Share on other sites More sharing options...
Allen Posted July 26, 2006 Share Posted July 26, 2006 1) Yes, in modeler, press "w" and click and hold down "surface". Select the surface that you'd like to select. And press the "+" button to the left. 2) Not sure exactly what you mean here. Use the image as a tranparency map using your Surface Editor or, in Layout, under "Object Properties, use the image as a clip map. Either works but the clip maps tend to render faster and work MUCH better with instancing. 3) Instancing: I use HD Instance from Happy Digital - great plug in, IMHO. Link to comment Share on other sites More sharing options...
warprat Posted July 26, 2006 Share Posted July 26, 2006 Sorry but could you explain about instancing, I dont get it. Link to comment Share on other sites More sharing options...
Allen Posted July 26, 2006 Share Posted July 26, 2006 Sorry but could you explain about instancing, I dont get it. http://happy-digital.com/instance.asp Look at this link...it'll explain it all. Link to comment Share on other sites More sharing options...
warprat Posted July 26, 2006 Share Posted July 26, 2006 What a great site! I get it Instacing, I do, do it, but my god my scenes get heavy! specially my cafe I done a few months back. This looks good, BUt can I still render with fprime? I'll go get the demo first. Thanks allen. Cheers Link to comment Share on other sites More sharing options...
Allen Posted July 26, 2006 Share Posted July 26, 2006 What a great site! I get it Instacing, I do, do it, but my god my scenes get heavy! specially my cafe I done a few months back. This looks good, BUt can I still render with fprime? I'll go get the demo first. Thanks allen. Cheers It does NOT work with FPrime as it utilizes volumetrics to create it's instances. Link to comment Share on other sites More sharing options...
Hector Posted July 26, 2006 Author Share Posted July 26, 2006 1) Yes, in modeler, press "w" and click and hold down "surface". Select the surface that you'd like to select. And press the "+" button to the left. It worked !. How could I not know about this for so long?. 2) in Layout, under "Object Properties, use the image as a clip map. I am going to try that. 3) Instancing: I use HD Instance from Happy Digital - great plug in, IMHO. Looks good. I need to have a closer look to see if it is what i need. Thanks for your help! Link to comment Share on other sites More sharing options...
Allen Posted July 26, 2006 Share Posted July 26, 2006 Hector: One thing to keep in mind about using Clip maps - they're object based. So if you need to clip only a part of an object, then: 1) use a UV map for the area to be clipped. OR 2) place the area to be clipped to another layer and parent that layer to the base layer. OR 3) create a completely separate object and parent that to the base object. I usually use option #2 as it's more in my workflow routine but use whichever suits you and your project best. Link to comment Share on other sites More sharing options...
wilky9 Posted July 27, 2006 Share Posted July 27, 2006 Some plugins for selecting by surface http://www.flay.com/GetDetail.cfm?ID=1763 http://www.flay.com/GetDetail.cfm?ID=2291 Not sure how well they work, as I use a different plugin, but it's worth a shot Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now