VTWales33 Posted July 26, 2006 Share Posted July 26, 2006 I am having a problem with the tree RPC's glowing against the background in my scenes. These halos around the trees occur in both still shots and animations. I have played around with the properties and settings of both the RPCs and the environment itself with no luck...please help. Link to comment Share on other sites More sharing options...
Brian Cassil Posted July 26, 2006 Share Posted July 26, 2006 No need to use image hosting site. Please use the "manage attachments" utility here. Link to comment Share on other sites More sharing options...
janderson Posted July 26, 2006 Share Posted July 26, 2006 Hello VTWales33, I am not sure what is going on in this image. However, I am sure that my team can help. Please go to http://www.archvision.com, login and select Support-->Technical Support. Here you can upload your scene to ArchVision's support team and we will gladly take a look at it. Thanks, Jon Anderson Link to comment Share on other sites More sharing options...
raterry Posted July 26, 2006 Share Posted July 26, 2006 are you using Fog or another environmental effect? Link to comment Share on other sites More sharing options...
notamondayfan Posted July 27, 2006 Share Posted July 27, 2006 it almosts looks like a bad transparency / opacity map to me. it looks like the opacity map for the file is too big, and so ur seeing the white areas for the tree images. do u have control over the opacity maps with RPG? sorry i dont use them too much. Link to comment Share on other sites More sharing options...
VTWales33 Posted July 27, 2006 Author Share Posted July 27, 2006 No fog filter is used in the scene and all of the RPCs are located on a firmwide server that I do not have access to make changes to. Thanks for the suggestions thought. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted July 27, 2006 Share Posted July 27, 2006 Even though they're on your server, you can still modify them thru the modify menu. Now, one thing that might be the case here is the renderer you're using. Is it pure scanline? Link to comment Share on other sites More sharing options...
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