Jump to content

Dissapointing?


Sawyer
 Share

Recommended Posts

That mental ray video has impressed the hell out of me. It's meant to do that, of course, but it looks like they've finally put a lot of effort into making the Max/mr interface more usable. The sun/sky system isn't necessary but it's nice to have, and the possibilities of faster glossies, automatic edge fillets and an architectural shader system that's for mr are intriguing.

Link to comment
Share on other sites

It's to be released around october. About the new features, I like the new Hair&Fur (it now works with mr and radiosity!) and the new mr. Of course, it looks stunning and fast in the video, but don't forget they were using a dual HT or duo core or something like that (see the 4 buckets). Anyway, it got me thinking about the upgrade more seriously than I thought I would.

Link to comment
Share on other sites

WOW! For mr users it seems like a blessing for arch+design shader; instead of the typical mr shader where you have to control the texture with many different segments and different types of shaders, now the whole texture is included in one complete shader. Plus with the ability to speed up glossy reflections based on quality and interperlation, the new fg configuration and the sky light,sun light system/shader. mr 3.5 alone is worth the upgrade IMHO....now if I can only convince work to buy it for me...hmmmm:confused:

Link to comment
Share on other sites

I think it gets said very often, but I think sun/sky systems are a bit overrated - it's easy enough to get the same effect with HDR or procedurals - but the advantage I see here, assuming it all works well, is speed - setting up materials using the new system when you want to get something quick and don't need the power of the old system, and whatever new raytracing optimizations you can get from it.

 

Now I need to get somebody to buy me a dual Xeon 51xx with Windows 64 to run this on... any volunteers?...

Link to comment
Share on other sites

My favorite thing however is all the bug fixes. For example

Autobackup has been fixed up in numerous places:

1. Resets the autosave timer after you perform a save operation.

2. It will only saves if the scene is dirty.

3. Maximum number of autobackups have been bumped up to an arbitrary number of 99. ~~It could go higher. :)

There are alot of other things that have been cleaned up in the lower levels of the code that will never make the front pages.

Chris J.

Link to comment
Share on other sites

Many say seeing is believing and it all looks dandy, but i would like to see a demonstration where the guy starts from scratch, even if it is just a couple of boxes, and he doesn't just use the metal shaders.

 

oh, im talking about the MR demonstration. otherwise it is jaw droping.

do you guys think they'll do another demo if we ask then nicely??

Link to comment
Share on other sites

Heeehaaa. I'm running 2 x Opteron 285 Dual Cores with 8 Gig ram so I cant wait for 64 bit. I use both MR and Vray and I dont think MR was that far behind in the first place.

 

Even with my 64bit platform the most of my memory I could use up to now was 3.8 Gig.

 

No more crashesssss!!! .... touch wood :D

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...