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Choice Of Renderer


antonio_frias
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scanline leads to less lighting calculation time..... actually I should so no lighting calc time.... which = quicker rendering times at the price of quality; in my case that is, yes I realize some people make some sick images with scanlines.... but that sure isn't me!

 

personally though, I'd rather drop my vray settings add more noise and filters in photoshop and pass it off as NPR if I'm on a time crunch rather than use scanline.

 

Everyone has their own approach, it's just what works best for you and what you're best at. What works for one might not be the way it should go for you.

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I have no doubt about choosing Vray for most of the jobs. Though, must say, Maxwell is better for simple exterior scenes... and not so slow as they say (for interiors it is much slower)... But the problem you may incounter is how to produce quantity+quality in short time, which is often the case when work with architects in my country... Still I would not go back to the scanline after experiencing GI renderers...

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As BKittsARC said, scanline is definitely faster than Vray in rendering times.

 

The problem with scanline is that you need to experiment a lot to know how to fake the light in the scene so it looks right. With vray, the light is easier to setup.

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For me it depends on the predominant materials that are in the scene, and the number of polygons.

 

Glass and reflective metals have almost no diffuse reflective properties - so scanline and GI solutions are virtually the same for these materials. So it would be better to go with the faster option if your materials are primarily specular - scanline.

 

Whereas stone, paint, and the like have strong diffuse reflective properties and little specular so it makes tons more sense to use a GI solution for scenes that are heavy in these materials.

 

That said I've been doing some landscape recently that I would love to do in GI (VRay) but it can't seem to process the 5 million polygon tree that I've got going - so I am doing it scanline.

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