luckytohaveher Posted August 3, 2006 Share Posted August 3, 2006 Performance Work with ever-increasing amounts of data and more complex scenes. The new 64-bit version of Autodesk 3ds Max 9 takes advantage of the latest technology advancements, to address challenges you face in next-generation production pipelines. Minimum requirements for 64-bit versions: Intel® EM64T, AMD Athlon® 64 or higher, AMD Opteron® processor 1 GB RAM (4 GB recommended) 500 MB swap space (2 GB recommended) Hardware-accelerated OpenGL® and Direct3D supported Microsoft Windows-compliant pointing device (optimized for Microsoft IntelliMouse) DVD-ROM drive Finally... Finally... Finally... Finally... Finally... Finally... Finally... Finally... Link to comment Share on other sites More sharing options...
NickG Posted August 3, 2006 Share Posted August 3, 2006 so true. I read though, that multithreading has not been expanded (which is one of the things Maya got). NG Link to comment Share on other sites More sharing options...
DavidR Posted August 4, 2006 Share Posted August 4, 2006 I was lucky enough to see it at the Monday night advance showing at Siggraph, and it looks good, but not enormously different for the arch viz crowd. Viewport performance with a 12million poly model is way faster, but when they had multiple objects, they were instanced, not copied, so it's hard to say how it'll behave in this more taxing situation. I think Maya and Max will share more features (why have 2 teams developing 2 different physics engines?) until they're eventually merged -nobody freak, this is just a guess. 64-bit is going to really help some people (I'm looking forward to squeezing my boss for new machines!), and as for multi-threading, I think Max was better multi-threaded than Maya already. I think it's got to be hard for programmers to keep up with CPU threading doubling every year (single core to dual core to quad core to...), but dual-CPU with quad cores (8 buckets!) will be pretty standard in new machines next year, so Max and Maya will both have to have similarly increased ability to use those cores or fans of one will scream 'unfair'. My perception is that Autodesk is working particularly hard to assuage the fears of Maya users that their app will be stripped/neglected and folded into Max; the Maya demo was very impressive. Link to comment Share on other sites More sharing options...
DavidR Posted August 4, 2006 Share Posted August 4, 2006 watching Link to comment Share on other sites More sharing options...
tecton3d Posted August 4, 2006 Share Posted August 4, 2006 so true. I read though, that multithreading has not been expanded (which is one of the things Maya got). NG do you mean that Maya got a multi threaded (aka SMP enabled) GUI interface? ... or are you referring to rendering or some other specialized calc like fluids, cloth, particles, etc? Link to comment Share on other sites More sharing options...
CVC Posted August 6, 2006 Share Posted August 6, 2006 scanline renderer still render with singlethread ??? Link to comment Share on other sites More sharing options...
luckytohaveher Posted August 7, 2006 Author Share Posted August 7, 2006 There are a myriad of issues related to threading, cpu allocation, and performance -- none of which I want to address directly. It is just nice to see support for a 64-bit environment which will add to performance, stability, and lead to an overall decrease in headaches (in the long run). I once worked on an ADT model of a medical center. It took 22 hours to render a final image. That was mostly due to the hard drive shuffle that was going on. Unix, Linux, and Mac have had 64 bit capability for years with almost infinite memory addressing. It just nice to see that we are now allow to have 1992 technology like everyone else. The bottom line is that we will now be limited by $, not some dictate from sausilito or redmond... Link to comment Share on other sites More sharing options...
tecton3d Posted August 7, 2006 Share Posted August 7, 2006 scanline renderer still render with singlethread ??? scanline is not single threaded and hasn't been for some time. It does still have issues not using all of your cpu but that's just inefficient coding when compared to the plug-in renders which commonly make much better use of all available cpu resources. There are a myriad of issues related to threading, cpu allocation, and performance -- none of which I want to address directly. It is just nice to see support for a 64-bit environment which will add to performance, stability, and lead to an overall decrease in headaches (in the long run). The bottom line is that we will now be limited by $, not some dictate from sausilito or redmond... It's funny to think that the now seemingly huge XP64 bit 128gb RAM limit is still set and limited by the operating system and that when you upgrade to a 64 bit 3d application, that app will have access to all 128gb (or however much you have installed) of that available system RAM:D I was just looking at some of the new server boards on the market and they can handle up to 64gb of ram (where are the 128gb ram boards anyway?), all of which can now be used by 3d junkies with a full 64 bit OS and software. Gone are the days of the "3gb switch" in order to access another .5gb of ram and the lowly 32bit RAM limits of which we have been forced to find workarounds:) Now if those darned 4gb stick of reg/ecc ram would just get a little cheaper! now system storage and graphics need to step it up a notch to keep in step with this huge jump 64 bit has provided It just nice to see that we are now allow to have 1992 technology like everyone else. lol ! yeah ~ thanks BGates Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now