Jump to content

exporting into Max


Jefferson Grigsby
 Share

Recommended Posts

Anyone else have experience importing large Revit files into Max 8???

I am working on a large revit model that imports into max very poorly due to Autodesks insistance of using DWG linking in their MAX import filters. In days of old Max used to bring everything in by material, thus creating one object all attached by material, and thus creating a very efficient max file to work in. Now it likes to import all the geometry as seperate pieces, with a bunch of invisible block references that do little more than bog down the scene and slow the display. Is there any way around this DWG linking disaster they have created?

 

 

In theory DWG linking would be very nice, if not only did it actually work, but if it did not create the world's slowest model file. Typically I like to attach all of my geometry by material to speed up the display, as well as organize and speed up the render file. Unfortunately there does not seem to be any way around this DWG linking filter which also brings a lot of garbage, block instances, cropping boundries, etc.., and there is no way to differentiate between the actual geometry and the chaff.

I am spending too much time cleaning up these files. This can not be right. Somebody tell me Autodesk really does not expect us to wade through this DWG linking mess soley for the purpose of organizing a model and rendering it in Max, seems rather pointless to have this functionality if it also happens to make the files so slow they are unusable.

Now that they own revit and MAX, one would think they would tighten this up a bit?? Does anyone else have a solution to this issue, or know if Autodesk plans to address this in future Releases?

 

 

thanks in Advance

Jefferson Grigsby

Link to comment
Share on other sites

when i export from revit, i do it from a 3d window and use the acis solid option. when in max i don´t have all those elements (croping boundries for example) you mentioned, i have a clean model. unfortunately, i also didn´t found a way to attach geometry by material. hope i helped some way and sorry my bad english.

 

Gustavo

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...