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How to improve


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Hey all, I'm fairly new to the rendering thing and am just now feeling like I'm getting somewhere, but still have a way's to go. I'm wondering how to improve the comping of the image in the window for one. Mainly am I doing it right. I just add it in photoshop with the reflection of the glass and the image on multiply. Let me know about that. And then just anything else that I can improve on. Thanks a million. Oh...and I'm using V-ray.

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Your textures are really nice and real. Soft and pleasant to look at, but the exterior view through teh window is terrible, mainly because there's too much contrast, the backgound image is too sharp and should be, as other said, much brighter. The light coming through the window is diffuse and you should perhaps match the background lighting to the lights coming to your room. Perspective is also strange, doesn't match, and I shall again repeat the C&C from the previous posts, a glass is missing.

 

I like this other angle though.

Good work

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I would do one of two things:

1.) Change the exterior image so it matches the lighting of the interior better.

 

or

 

2.) Change the lighting of your interior to better match the quality of light seen in the exterior.

 

Your scene lighting is predominantly warm (and vey nice btw) but the exterior image shows an overcast day. I think it would help out alot if you reconciled this difference.

 

Also, calculate your irradiance map with the glass in the window off then save it. Then you can turn the glass back on and it won't affect you indirect illumination but it will still show the reflections of the interior.

 

The window might look more realistic if you incorporated a mullion or two into it (rarely do you see windows in residential homes that are just one pane of glass) and it would provide some nice shadows on the floor also.

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