archiviz Posted August 6, 2006 Share Posted August 6, 2006 I was wondering if anyone here knows of a script or any software that can take a model that is made up of multiple parts and multiple textures and combine it into a single editable mesh object, while keeping all original uvw mapping coordinates and also making a new Multi/sub-object material with all materials in the correct channels for the model. I think this would be very useful for making objects more compatible with the new Vray Proxy object. John Link to comment Share on other sites More sharing options...
skogskalle Posted August 6, 2006 Share Posted August 6, 2006 you dont need any special tools or scripts for this... just use "attach" in the edit mesh, or edit poly modifier rollout. If you for example have a tree where the leaves, branches etc are different objects, you simply attach them together and it will automatically create a Multi/sub-object material for you. The mapping wont be changed either. Link to comment Share on other sites More sharing options...
archiviz Posted August 6, 2006 Author Share Posted August 6, 2006 Thanks for the heads up. I've always grouped multiple items instead of attaching them to keep it easy to edit later. I knew attach would create seperate material channels, but never realized that it would make a multi material for you also.. Excellent.. John Link to comment Share on other sites More sharing options...
Thiago de Andrade Posted August 6, 2006 Share Posted August 6, 2006 Great tip! Link to comment Share on other sites More sharing options...
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