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Vray Proxy model simplification Script


archiviz
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I was wondering if anyone here knows of a script or any software that can take a model that is made up of multiple parts and multiple textures and combine it into a single editable mesh object, while keeping all original uvw mapping coordinates and also making a new Multi/sub-object material with all materials in the correct channels for the model.

 

I think this would be very useful for making objects more compatible with the new Vray Proxy object.

 

John

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you dont need any special tools or scripts for this... just use "attach" in the edit mesh, or edit poly modifier rollout. If you for example have a tree where the leaves, branches etc are different objects, you simply attach them together and it will automatically create a Multi/sub-object material for you. The mapping wont be changed either.

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Thanks for the heads up. I've always grouped multiple items instead of attaching them to keep it easy to edit later. I knew attach would create seperate material channels, but never realized that it would make a multi material for you also..

 

Excellent..

 

John

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