david.jones Posted August 11, 2006 Share Posted August 11, 2006 Hi all, I am thinking of using texture baking for the first time for an upcoming animation projetct. It is all going to be exeternal shots of a small stadium. I really want anyones advice on the best way of going about this. I wish to use biped people models, some walk animations etc, so i still will need the to cast direct light shadows. I do run vray, but i'm not too keen on the fact i'll need to render for each individual element, unlike the queue abiltity in scanline rebndering of baked textures. All i really want is a softer lighting effect, hence thinking of using the standard ies skylight lighting. I can't decide if the best way is to render a lighting map, and add it to the self illumination channel, linked to a seperate uvw channel, therefore keeping a higher detail in my diffuse map, (i have big areas of paving etc, all achived with textures) OR, render to the diffuse channel directly... I'd want a direct light, to cast direct shadows, to enable shadow casting from moving characters. This lends itself to the first option doesnt it? Any suggestions most welcome. Link to comment Share on other sites More sharing options...
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