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Architecture and game industry


Realmind
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Hi.I am an architect and I think that today game industry has become more powerful and they can produce more realistic environment than before.I want to know what an architect can do in this sector. and if someone likes to go to this sector what he must do.

How can he start?

What does he need to learn?

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Hello guys,

 

Well to be honest...I don't think you can do much.

 

I mean...you can do a lot but the modelling and texturing has little to do with archvis. Most of the buildings in games are nothing else than a box with texture. In some games you could make yourselves usefull by designing the interior of "active" buildings but even that is "easy" compared to real archvis.

 

If you want to learn than probably the easiest way is to look for modders via Google. Modders make mods (modifications) for games and they are often looking for modellers to create buildings, vehicles, weapons...

 

Oh yes...look at www.fpscreator.com and you can build your own game in a few seconds (again not really a 3D-challenge ;) ).

 

Hans

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I think architects would be great at level design IF they knew the ins and outs of gameplay/game design and to some extent low polygon modelling, texturing and lighting.

 

An architects ability to create realistic and convincing interior spaces and designs would be an asset to any game developer who develops first person shooters with any amount of interior locations. There is also big scope in some companies for some very creative architectural designs with near zero thought required for feasibility (whether it could be made or not). So for the creative architect that loves games I think you have got yourself a big advantage over the run of the mill level designer.

 

If this is something you are keen on I'd buy the latest FPS' such as Unreal Tournament and start playing around with their level editors and get people to play-test your levels until you really know your stuff - try and impress people with your level's unique architecture and so on!

 

Anyway that's my 2 cents from someone who was a game designer and artist at a game developer for 5 years. Hope that helped.

 

Best Regards,

Jay

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Well, I worked in the games industry for 10 years, before making the leap to Visualisation 3 years ago. Horrible deadlines, annoying publishers and long long nights / weekends of reworking the same old artwork .

 

Personally, Ive never looked back, but if you do want to make the leap there is a few key things you must learn.

 

1) Real time modelling, (ie low poly count)

 

2) Texturing (hand drawn / manipulated textures)

 

3) Character modelling and understanding of animation.

 

have a play with some level editors, see if you enjoy it.....

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