Claudio Branch Posted August 14, 2006 Share Posted August 14, 2006 I am using mental ray's DBR to get a high-res render quickly. I am using 4 identical dual core machines as my slaves and my own dual core. The problem I have is that some of the "buckets" are rendering slightly lighter or darker so that I end up with several little squares that need to be touched up in Photoshop. I have followed all of the recommended settings within 3DS Max's user help, but I must be missing something! Anybody out there have any suggestions? Link to comment Share on other sites More sharing options...
anthony cortez Posted August 14, 2006 Share Posted August 14, 2006 the preview parameter under your FG settings wouldn't happen to be enabled, would it? Link to comment Share on other sites More sharing options...
Claudio Branch Posted August 14, 2006 Author Share Posted August 14, 2006 I do not have the Preview (No Precalculations) selected. Link to comment Share on other sites More sharing options...
Thiago de Andrade Posted August 15, 2006 Share Posted August 15, 2006 I think you'll have to use the same FG file for all of them. Otherwise the FG will be calculated based on the area selected, thus showing little differences between the edges of the cropped area. Link to comment Share on other sites More sharing options...
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