neba77 Posted August 15, 2006 Share Posted August 15, 2006 Has anyone experienced this problem with hdri mapped dome light? I`m getting a lot of grain in the lighting coming from it. Number of samples does not seem to influence the noise levels on it. I`ve cranked up the resolution allso and the problem still exists. Thanks Link to comment Share on other sites More sharing options...
Fernando Lino Posted August 15, 2006 Share Posted August 15, 2006 you do need to increase the subdivisions under the light parameters Link to comment Share on other sites More sharing options...
arquiteck09 Posted August 15, 2006 Share Posted August 15, 2006 maybe is the HDRI itself, some times the results are to noisy because of the amount of information. Maybe. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted August 15, 2006 Share Posted August 15, 2006 If you have a super bright HDRI you will need some serious AA. The best way is to follow the Universal Settings senario outlined by vlado here: http://www.chaosgroup.com/forum/phpBB2/viewtopic.php?t=14747 Link to comment Share on other sites More sharing options...
hyperfocaldesign Posted August 25, 2006 Share Posted August 25, 2006 Try using a seperate, invisible, smaller, possibly blurred HDRI for your lighting, this seems to be a universal fix in software that has this problem. Hope that helps. Link to comment Share on other sites More sharing options...
Razorback Posted January 21, 2007 Share Posted January 21, 2007 Try using a seperate, invisible, smaller, possibly blurred HDRI for your lighting, this seems to be a universal fix in software that has this problem. Hope that helps. How should we blur the hdri? I tried applying blur filter in photoshop but the noise still exist in my image. Can you elaborate how to fix this by using blurry hdri. TIA Link to comment Share on other sites More sharing options...
Andrew1 Posted January 22, 2007 Share Posted January 22, 2007 try resampling it adding more dpi this should smooth it out, then blur it. Cheers! Link to comment Share on other sites More sharing options...
Christopher Nichols Posted January 23, 2007 Share Posted January 23, 2007 It is all in the AA settings. Use qmc AA with 1/25 and a clr thrsh of 0.002 for the best quality. For ok quality try 1/16 0.005 Link to comment Share on other sites More sharing options...
Razorback Posted January 23, 2007 Share Posted January 23, 2007 It is all in the AA settings. Use qmc AA with 1/25 and a clr thrsh of 0.002 for the best quality. For ok quality try 1/16 0.005 Thanks Chris, what you are saying is that I don't really need to blur my sachform hdri in photoshop is that right? I just need to adjust my AA settings and that will clear the issue? Will the change of AA settings affect my render time and how does it compared to a blurred hdri that they are talking about. My AA setting that produces a lot of noise is adaptive subdivision. Thanks in advance for further input. Just tried it a while ago and Chris settings really helped clear the issue the only downside is the render time increases a lot. Thanks again Chris. Link to comment Share on other sites More sharing options...
brobins Posted June 25, 2008 Share Posted June 25, 2008 Hey, I am having the same issues with HDRI mapped dome lights.. A lot of noise in the lighting, I can reduce it by lowing the noise threshold to 0.003 or lower but as said above, render times are shot! Would using a much smaller and blured HDRI for the lighting only help these issues? Thanks Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 25, 2008 Share Posted June 25, 2008 The dome light will give you much better results, but also more noise issues to deal with, which means lowering your colour threshold and/or upping your AA settings as Chris suggested. However if you are using an HDRI with a large dynamic range it really is your only option as you can see by the tests I did here: http://www.cgarchitect.com/vb/25080-vray-dome-light-ibl.html Creating a small blurred version of your HDRI will give you a smoother GI solution and reduce render times. You might be interested in this plugin which creates all your different maps for you. Full-res LDR image for background, half-res HDR image for reflections and 360x180 blurred HDR for GI lighting. It will even load the maps using a vray HDRI map into the correct slots and set up a sunlight for you in the appropriate position using colour and intensity values from the HDR. Well worth checking out! http://www.hdrlabs.com/sibl/index.html Link to comment Share on other sites More sharing options...
brobins Posted June 25, 2008 Share Posted June 25, 2008 Hey, Thanks for your reply.. I will check out that plugin, it looks promising! Out of interest how to do usually set yours up? I am using a Dome Light only effecting specular and reflection, Not effecting Reflections. Then I have the same map in the reflection overide.. Thats about it.. Thanks, Ben Link to comment Share on other sites More sharing options...
Stephen Thomas Posted June 25, 2008 Share Posted June 25, 2008 Hey, Thanks for your reply.. I will check out that plugin, it looks promising! Out of interest how to do usually set yours up? I am using a Dome Light only effecting specular and reflection, Not effecting Reflections. Then I have the same map in the reflection overide.. Thats about it.. Thanks, Ben To be honest I normally just drop a vray hdri map in the environment slot. I don't really use any HDRs with that great a dynamic range that it becomes a problem. I generally use the vray daylight system anyway, though sometimes I replace the vray sky with an HDR. 9 times out of 10 I wouldn't use the HDR for my background image. Either just vray sky or comp in a background in post. Link to comment Share on other sites More sharing options...
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