Viaggio Della Libertà Posted August 16, 2006 Share Posted August 16, 2006 Zup peeps! I've been working with mental ray for quite a while now and iam still not getting desired results! (or should i say the realistc factor). If you guys can perhaps point out erea's where i should improve i.e GI, FG or even texturing for that matter! Thx Peeps laterz Link to comment Share on other sites More sharing options...
chuck Posted August 16, 2006 Share Posted August 16, 2006 -Your glass looks milky like it really isn't transparent. -A stucco texture would help on the walls. -Your pavement could be better, it's too clean. -The grass ground plane is too flat. It would look better if it had some variance in the Z direction. I'd also take a look at adding displacement to the grass. That should help out a lot. The bump looks pretty good, it's just flat where it meets a wall. The horizon line in image #2 is way off, unless you're looking down a hill... Modeling/lighting looks fine to me. Chuck Link to comment Share on other sites More sharing options...
Viaggio Della Libertà Posted August 16, 2006 Author Share Posted August 16, 2006 Thx Chuck! Ill c what i can do! Laterz man Link to comment Share on other sites More sharing options...
NOOXY Posted August 16, 2006 Share Posted August 16, 2006 your images aren't too bad and with a lil tweaks and sugesstions mentioned by chuck who basically touched all the main aspects, your image should be alot better..good luck and keep us posted Link to comment Share on other sites More sharing options...
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