Bugga_Guy Posted August 17, 2006 Share Posted August 17, 2006 Hi, I have a sort of newbish question about texutre baking, and was wondering if anyone can help me out. Is texture baking for animation or is only for VR. I made a simple scene, baked the texutre, removed the lights - rendering frames on my computer things work fine, However when I send the file for rendering on the render farm all the fames turn so dark, as if it needed lights. Is it that you cannot send a file that is textured bake to a renderfarm? Thanks in advance. Brian Link to comment Share on other sites More sharing options...
Nils Norgren Posted August 18, 2006 Share Posted August 18, 2006 Are you sure that your render machines are able to see the texture map file that was created when you baked the model? The quickest way to check is to open the file on one of the render machines and see if it appears correctly. To answer your first question, texture baking is a perfectly appropriate (if somewhat complicated) way of setting up a file to render. The texture baking process is nor often used for rendering because it cannot be easily changed. Hope you figure it out, it should work if all the files are available. -Nils Link to comment Share on other sites More sharing options...
Bugga_Guy Posted August 18, 2006 Author Share Posted August 18, 2006 Thanks for the quick reply! I know the maps are assigned properly. Its just that on my computer it renders differently compared to the render farm - both scenes have no lights, with texture material baked into the scene. here is an example. Could it do anything with exposure control? I am just using scanlight with default lighting right now. Link to comment Share on other sites More sharing options...
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