andrew.forbes Posted August 18, 2006 Share Posted August 18, 2006 Hello everyone, Have a look at the attached image and see if you can give me advice on the blotching that appear pretty much everywhere on the building. I think it might have something to do with the sampling but an experienced suggestion would be very handy as a quick fix is needed. Oh, and any other comments would be useful too! Thanks guys. Link to comment Share on other sites More sharing options...
TraP Posted August 18, 2006 Share Posted August 18, 2006 hi U need mor subdivs on the sun light, and U'll get better resoult waiting 4 update Link to comment Share on other sites More sharing options...
andrew.forbes Posted August 24, 2006 Author Share Posted August 24, 2006 Hello again, This is my most recent render after having increased the subdivisions on the light source and tweaked a few things... the blotching has reduced but is still apparent. The problem I am having is that it takes an amazing 14hrs:mad: to render!!! So i have to leave it rendering overnight. Maybe something to do with the fact I am rendering 4690x3507px @150dpi that equates to 84x60cm. Pretty large, but this is what the client has asked for! Is this massive rendering time due to the fact that VRay is sampling on a per pixel basis and therefore having to calculate samples relative to the size of the output?? I have tried a few things to speed up rendering, i.e. storing the light with the irradiance map and adding a HDRI to reduce the amount of light needed in the scene, which has helped as the first attempt took 18hrs to render. The blue tint is from the HDRI i added into the skylight but i think i will remove it for next time. I suppose i could just increase the subdivs even more and leave to render over the weekend but I'm sure there must be a better resolution to my problem. Your comments, as always, will be helpful. Thanks. Link to comment Share on other sites More sharing options...
Iain Denby Posted August 24, 2006 Share Posted August 24, 2006 all my visuals are rendered out at 4500 - 5000 px in the longest dimension. It needs to be to get a decent A3 @300dpi. Link to comment Share on other sites More sharing options...
andrew.forbes Posted August 24, 2006 Author Share Posted August 24, 2006 Do you get these ridiculous rendering times? I'm relatively new to the game but I would have thought there would be a way to reduce them. Another problem could be that the model was produced for interactive VR purposes (i.e. the whole building was modelled, inside and out!) and therefore there is a lot more detail than is needed for rendering this scene on its own. I tried to reduce the geometry as much as possible for the scene, with the obvious time constraints. Cheers. Link to comment Share on other sites More sharing options...
erickdt Posted August 24, 2006 Share Posted August 24, 2006 I wonder what GI methods your using in you indirect illumination. By the looks of it you're using photon mapping for both the first and second bounce (?). If this is the case you should change your first bounce to irradiance map and then have your second as photon map. I personally use irradiance map first and the qmc for the second. It seems like alot of people on the forum use ir map first and then light cache for the second. Hope this helps! Link to comment Share on other sites More sharing options...
andrew.forbes Posted August 24, 2006 Author Share Posted August 24, 2006 I use Irradiance map for first bounce the QMC for second. I tried a light cache for the second bounce but my PC just froze... It probably doesn't help that I'm only using a single 2.6 processor with 1G RAM. Link to comment Share on other sites More sharing options...
andrew.forbes Posted September 4, 2006 Author Share Posted September 4, 2006 Here is the final render. I ended up using a photon map in the secondary slot, and irradiance map for primary. Thanks for the advice guys. Link to comment Share on other sites More sharing options...
kippu Posted September 4, 2006 Share Posted September 4, 2006 why photon map .. in exteriors... why not light cache.... Link to comment Share on other sites More sharing options...
andrew.forbes Posted September 4, 2006 Author Share Posted September 4, 2006 Hmmm. Light cache you say? I'm still pretty new to VRay (only had it 2 weeks), the photon map cured my problem of the blotches but did take an awful long time to render. I will try light cache next time perhaps. Thanks, still learning Link to comment Share on other sites More sharing options...
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