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Text material


Trevor Tizard
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i dont think you can layer maps in the way i think your thinking of.

 

personally id use "mutli sub object" materials (as i do for 99% of my models), and apply different textures for each side of the pencil, tip, graphite, rubber, etc etc.

 

as for the text background, id photoshop it the same colour as the rest of the pencil.

 

or you could always uvw unwrap the whole pencil and create a map for the whole thing in one go in photoshop.

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you can layer maps by using multiple uvwmap modifers and assigning each one a unique channel ID, then match the material channel ID to the appropiate uvwmap channel... you probably still need to use a multi sub object material.

 

i have found tho that this has quite an effect on render times

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