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MAX & Nurbs


ajvbochove
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I'm interested in a job as designer at a compagnie were they use Rhino.

I use Max weekly, but I'm new to Rhino.

Now I read that the NURBS in Max are bad (never used them).

I own Max so maybe I take Max to the new job.

 

1) Is it easy to learn Rhino when you know modelling in Max?

2) Is the 'convert to' produktivity frendly --> are the dimensions the same as displayed?

3) Should I leave NURBS modelling to Rhino? Do I have to invest in Npower NURBS?

4) Are the designers that use both seperatly or in combination?

 

All help is usefull!

Thanks.

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I've had nothing but problems from Rhino models that are sent to me. they export really badly, either the surfaces do not export at all, or their original shapes export (nurbs surfaces and their slicing curves and the like), or export with bad polygons, or with surfaces not accurate and brocken smoothness (geometry continuity), or export really really heavy, like 1 million polys for an object that should take less than 50000 in max.

 

my verdict that Rhino is ok but exporting to max sucks! I prefer npower nurbs.

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We had a large Rhino contingent at SU. When you need curvy stuff done accurately, or contour sections for laser cutting a complicated model, or really anything advanced where NURBS helps, it beats Max hands down. When you need a good render with GI and realistic materials or a respectable animation it's almost (but not entirely) useless.

 

The conversion is very difficult - I have yet to see a really good Rhino-to-Max pipeline. Rhino can export a 3DS but it's very high poly and loses a lot of the benefits of NURBS, and I've seen people use the nPower plugin for importing Rhino files to Max and used it on a couple small projects. It pretty much works, but with occasional errors, and the object you get in Max is in nPower's proprietary format, which is usually hard or impossible to edit, doesn't display well and renders fine but doesn't cooperate well with things like mapping and channels. You could probably come up with a workable workflow involving multiple objects, none too complicated.

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