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Weaving kerb texture


Noise
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If you create a lofted curb using Max you can apply a texture with some division lines on it (The one I use is a long vertical tecture of a kerb of around five stones). The loft when its created already has default mapping applied to it so it should map correctly, but then you can mess about with how many times its applied to the object by scroling one of the mapping options in the loft.

 

Hope that helps.

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