Noise Posted August 23, 2006 Share Posted August 23, 2006 Is it possible to have a texture follow a weaving kerb so that the break lines between the stones are correct ? thanks n Link to comment Share on other sites More sharing options...
Woody Posted August 23, 2006 Share Posted August 23, 2006 If you create a lofted curb using Max you can apply a texture with some division lines on it (The one I use is a long vertical tecture of a kerb of around five stones). The loft when its created already has default mapping applied to it so it should map correctly, but then you can mess about with how many times its applied to the object by scroling one of the mapping options in the loft. Hope that helps. Link to comment Share on other sites More sharing options...
Noise Posted August 24, 2006 Author Share Posted August 24, 2006 Fantastic Mark, thanks for that - can't believe I missed it before. N Link to comment Share on other sites More sharing options...
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