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The 'grain' in Spain falls mainly on the plain?


Adehus
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Here here... preorder sucks.

 

Maxer- yeah, I agree that the images aren't up to par yet. I suspect that part of that has to do with the artists using the app (and the amount of time they've had to play with it). But the render times are very interesting... and in time I'm sure we'll find out if there are any tricks involved.

 

And yeah, Victor answered questions in the beginning, but even then he was evasive and in general put out a very different vibe IMHO.

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Rendering times are INSANE!!!!

I agree that the pictures are not just what we have used to see with Maxwell beta, but i see many good pictures...

 

Beside that, rendering times are incredible!!!!!

The problem is a dont want to deal with another Victor. I had enough of one. :)

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I would guess, that a lot of the drop-off in image quality from Maxwell image quality, might have to do with the fact that they are probably optimizing their engine differently from how Maxwell's optimization was done - with Maxwell's being done from top-to-bottom (i.e starting from the best of all possible worlds, image-quality-wise and then paring down to meet practicability and features) and with Fry's being done from bottom up. I remember Chema ( one of the fry developers) did mention after they released the version 1.3 or 1.4 beta, that features such as caustic reflections and refractions were not quite were they would like them to be yet and that a lot of work remained to be done on the engine with regards to fine-tuning features such as light dispersion.

 

The rendertimes, as everyone here has noted, are indeed insanse; but then again we're all coming from the 20-60hour rendertimes of Maxwell, so we're probably easy to impress at this point on that regard. I would also suspect, as someone else noted, that they are probably using some "cheats" to achieve this. But then again it's not like Maxwell isn't cheating out of its arse at this point with features like AGS which isn't really glass, and hidden objects/lights and the like. I always believed that the whole 'pure' unbiased and completely realistic render engine was a myth that NextLimit were using to sell their product, but which wasn't really feasible given today's technology and user expectations and speed rquirements. Cheating was always going to be an inevitability, if the unbiased-MLT route was ever going to have a lasting impact, particularly in the Archviz market.

 

In any case, if Feversoft deliberately decided to optmize their engine or develop their code in such a way that speed is front and center, first and foremost, then, from a 'luring away Maxwell's client-base' point-of-view, that's a genius move on their part given the fact that speed optimization is something of a complete pipe dream with Maxwell at this point in time.

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Yeah, it seemed as though Maxwell developers had a single-minded obsession with getting the physics right. They showed a lack of interest that bordered on contempt towards user concerns about production realities. A couple of the optics geeks seemed to respond to dispersion accuracy and thin film simulation, but when was the last time that any of us had real practical need for that kind of functionality?

 

If Fry can get the big things right and maintain render times (yeah, that's a big 'if'), I don't see how Maxwell could possibly compete.

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I am C4D, so a C4D plug is okay. No big deal. If they do a Mac version T-O-O!, I will sh*t a brick, deal with the shakes and take a serious look at buying it.

 

I think I can save you the pain of the brick thing. Fryrender will be for Win only.

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Fryrender will be for Win only.

 

Go ahead Fran, give him the brick.

 

Really, they said they have no plan for a Mac version?

 

I love those silly Mac commercials that only make Mac people feel validated. Why did they hire such a comic genius to play the PC? Today the PC guy was with Mac in therapy while Mac was saying he's more creative. OK. On what software? Maybe vray, but not yet, maybe FinalRender2, but not yet. Creative, but few options. Is that the key to being creative? Well, they look good.

 

Is writing a Mac version all that difficult?

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I was wondering why there seem to be so few renderers for Mac. I know that Macs are unsupassed in the 2d graphics arena. Are there many game developers for the Mac? Pardon my ignorance. We in the arch-viz area have kind of ridden on the coat tails of the gaming industry as far as 3d development goes.

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Mac is behind in 3D, but ahead in 2D, video editing and audio - there are a heck of a lot of Final Cut, Shake, Logic and Ableton users out there. Plus, for the average user, who's not buying all this expensive software, iLife is the greatest set of media programs they've ever seen (and Garage Band, iMovie and iDVD are usable by people with no special training) and iWork being so cheap is just bonus.

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A FormZ forumgoer contacted Fry about future compatibility, and here's what he reports:

 

"I contacted them:

-FormZ is/will be one of the platforms they support. -OSX, yes in future."

 

So... could be!

 

Your friend has misunderstood. There are no plans to port Fryrender to OSX. The only way Fryrender will be able to run on a Mac is with the Windows binaries.

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I think I can save you the pain of the brick thing. Fryrender will be for Win only.

 

Yep, knew that and as such, it was no sweat on the brick (disbelief) thing.....

 

A FormZ forumgoer contacted Fry about future compatibility, and here's what he reports:

 

"I contacted them:

-FormZ is/will be one of the platforms they support. -OSX, yes in future."

 

.....until this. I may have to pony up that brick yet.

 

BTW Frances, your work looks good over in the Fry forum especially the wall, upholstery and floor textures.

 

Your friend has misunderstood. There are no plans to port Fryrender to OSX. The only way Fryrender will be able to run on a Mac is with the Windows binaries.

 

Hold that brick – maybe I'm safe. Oh hell, who knows who or what to believe in this business.

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thanks andrew, I signed up into the forums and was impressed by the quality of work that was being shown there (great work frances) and got a little bit too eager to have this piece of software..guess I'll just have to wait for an official release...since I'm not into the beta thing

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Fran-

 

Have they revealed their licensing (node / CPU / whatever) policy yet? If they get that right, I would be very tempted to consider a switch. Of course if it's as fast as it seems, the ability to run on multiple machines might not be a big issue the way it is with Maxwell. I'd rather spend $1000 on software than $3000 on hardware. That one interior you posted on the Fry forum looked great, btw.

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