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RPC


vir2lity
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I was able to put about 1400 RPC trees in a scene on a P3 1Ghz, with 512MB RAM. The trick is to optimize the RPC's. Some of them can be billboarded, jitter can be turned of, cast reflection can be turned off... etc.... Let me find you a very very old post that says something about your problem...

 

http://www.cgarchitect.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=11;t=000013

 

there you go...

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thanks guys,

i belive i am well over the 2k rpcs is the largest animation scale wise I ever done, it includes a 2 townhouse comunities, a section with all homes and the new commrcial section including Target, Home Depot, Shopper Warehouse, Staples, a bunch of restaurants. is a long one.

 

 

basically more memory more ram and speedy machines are taking care of these beast, so I hope at least.

 

Rafael

www.projectedspace.com

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  • 2 years later...
does it (RPC) calculate all RPC objects every every frame, that's the worst thing, it takes too much time.

I dont think it does if you use the RPC proxy setup

you can have RPC proxies everywhere and then populate when you want im sure i had a friend who got it to only populate what was needed with each render but im not 100% sure

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