Jefferson Grigsby Posted August 28, 2006 Share Posted August 28, 2006 Does anyone know how to flatten the UVW and Material on a texture baked object? Ideally, I would like to render out a complete map, or lighting map out of the textre baker and convenrt it to a light material in VRAY, or a standard material with just diffuse and self-illumination. every attempt made thus far does not retain proper mapping coordinates for the object and the maps just looked tiled across the geometry. Link to comment Share on other sites More sharing options...
notamondayfan Posted August 29, 2006 Share Posted August 29, 2006 have you tried collapsing your modifier stack first? Link to comment Share on other sites More sharing options...
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