Ky Lane Posted August 29, 2006 Share Posted August 29, 2006 Hi again guys, Being the idiot I am, I have been using sparsely placed omni's to brighten up my rooms, instead of using vray lights. DUH... Anyway, Ive converted my model and seem to be getting some nice results, however Im getting an odd "glow" up from my tiled floor, which, for the life of me, I cant understand why. I have a free spot above the area, with exponential decay, so it shouldnt be bounced light from the spot...just seems weird... Any hints? Link to comment Share on other sites More sharing options...
blade911 Posted August 29, 2006 Share Posted August 29, 2006 usuall happens durin test renders.. goes away when u do higher reso renders with higher irr settings. u might wanna chek ur antialiasing n color mapping settings too. usually stick with mitchell netravali n exponential consc. u can experiment with all of em n suit ur need Link to comment Share on other sites More sharing options...
Ky Lane Posted August 29, 2006 Author Share Posted August 29, 2006 Cool. It is a very low test render....see how the higher end goes overnight tonight. Cheers. Link to comment Share on other sites More sharing options...
Fran Posted August 29, 2006 Share Posted August 29, 2006 Hi Ky, It looks like your IR map settings are too coarse for the size of the image. If you saved the cache, try rendering it at 800x600. Also, GI blur == bad. Just in case you were using that. Link to comment Share on other sites More sharing options...
Ky Lane Posted August 29, 2006 Author Share Posted August 29, 2006 Cheers. Left it to do a 5000x3000 render overnight. Soon see Link to comment Share on other sites More sharing options...
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