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Squiggled linework look ? ( a la sketchup")in Max8 ?


archkre
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in theory /for realtime/ - could be done with DX shaders with 3dmax/utilities/scene effect loader (there is just outline shader for now with few settings - no overlines, for good work need stencil shadows or something like that,hatch - shaders could be done in nvidia FX composer http://developer.nvidia.com/object/fx_composer_shaders.html exported to .fx file but not working with max - in max9 will be better support for realtime shaders, autodesk promises)

 

in practice /for realtime/ - take it to sketchUp

 

or for stills use PS

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