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Line Extruding problem


tommyjj
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hello everyone,

 

I'm trying to make a road and sidewalk around a site that my company is currently dealing with. I've got a map of the surrounding area and i have tried tracing out the shape of the sidewalk/pavement using NURBS and the Line tool... I can trace the shape out fine but i've forgotten how to turn it into a solid shape. I'm sure i just used to use Extrude, but using Extrude on the current shape only extrudes the lines upwards, rather than making a plane between the lines each side and making a 3d shape (as it would if you were to Extrude 2d text).

 

here is a screenie of the current Line (not NURBS) and Beveling it... Extrude has the same effect problem1de6.jpg

 

the sides of the shape seem ok, but i cant make it fill in between the two sides to make the surface of the pavement.

 

is it because the shape isnt totally 2d? i.e. it slopes uphill slightly?

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Hey- I've had this problem as well. What I do is select the line, view vertices, and look for multiple squares-- If there is more than one, it indicates that the line is not closed. Just select the vertices that aren't connecting and "Weld" and the problem should be solved!

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If nothing of the above works it's because sometimes two coinciding vertex point won't be able to weld because their X, Y and Z coordinate values differ by some decimals. Select each individual vertex by left clicking them(never by cross-selection), be sure to have the select/move tool, not just the select tool, after each selection, just right click and the coordinates will come up. be sure each one coincides in their X,Y and Z values.

 

another thing that might work is adding a "caps" modifier, but usually, the geometry will give problems if the vertex points aren't welded in the 2D spline.

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Hey Brian, I have found sometimes that when trying to extrude a spline with another one inside so that it create a hole, you have to reverse the vertex numbers of one of the splines. Do you know why that is?

 

I know with lofting one have to line up the starting vertexes, is this the same reason?

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I've never had to do this. This may have been necessary in older versions - i can't remember. But whether extruding or lofting I don't know why it would be necessary to change the start vertex of a loft. Obviously if the loft changes its profile over its length, it would be necessary but other than that I don't know why.

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