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What's the deal?


Devin Johnston
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I'm having a problem where I'm trying to rotate a model along with its cameras, I've group all of them together so everything in the scene is included. When I rotate everything moves as it should with the exception of one object which stays stationary even though it's part of the group. Nothing I do seems to affect it, but the strange thing is that in the Top view everything looks like its rotating fine but as soon as I look in the camera view you can see that the wall hasn't moved. I don't know what's going on here please give me some advice.

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Well I was wrong it's not just one object it's several and they are rotating with the rest of the model but apparently they rotate at a different rate so they begin to move off of their original position relative to the pieces that don't move. It's almost like they have a different pivot point but I thought when objects were grouped they all got the same pivot point.

 

How do you check the link hierarchy?

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