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Ricardo Eloy
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:ngelaugh: Big, you're mean! :ngelaugh:

Anyway, thank you for the comps! Those light problems I had (or still have, I'm not sure about that) I tried to solve using more VRay Lights spread all over the room. They're weak, to avoid that artificial look I told you guys about weeks ago. The other issues (as materials reflecting too much light) were solved using VRay's MtlWrapper material. With it, I'm able to control the amount of GI generated by each material.

The glass for the windows is still rendering... ;)

Once again, thanks! I'll be posting another update soon!

[]

Rick

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