Realmind Posted September 4, 2006 Share Posted September 4, 2006 Hi.I use max for architectural visualization for a long time.now I'm studying maya and find out it's so powerfull and just want to know if maya is better or not in architectural visualization. Link to comment Share on other sites More sharing options...
JamesTaylor Posted September 4, 2006 Share Posted September 4, 2006 the software you use isn't important... its what you achive with it that counts. if you feel more comfortable using maya than max then stick with it, along as it suits your needs Link to comment Share on other sites More sharing options...
jucaro Posted September 4, 2006 Share Posted September 4, 2006 hmmnn..what car should i use? Link to comment Share on other sites More sharing options...
ihabkal Posted September 4, 2006 Share Posted September 4, 2006 the software you use isn't important... its what you achive with it that counts. if you feel more comfortable using maya than max then stick with it, along as it suits your needs Sure the software isn't important if you are a hobbyist and have a thousand hour to do a project, but if you are a professional and have tight deadlines you need the most streamlined tool for your project needs. Link to comment Share on other sites More sharing options...
ihabkal Posted September 4, 2006 Share Posted September 4, 2006 hmmnn..what car should i use? GO with any Toyota. Great fuel economy, good looking cars, very safe and reliable. Link to comment Share on other sites More sharing options...
TheAllusionisst Posted September 4, 2006 Share Posted September 4, 2006 All true, but another angle might be, how well can you tune up and trick out your ride? Are there aftermarket parts and third party engines available? (plugins and render engines) Link to comment Share on other sites More sharing options...
JamesTaylor Posted September 4, 2006 Share Posted September 4, 2006 i really wouldn't fancy having a toyota, i'd much rather have an audi.... just goes to show that its what suits the individual!!!! Link to comment Share on other sites More sharing options...
AJLynn Posted September 4, 2006 Share Posted September 4, 2006 As far as architecture goes, their features are pretty similar in terms of power and usefulness. It's going to depend a lot on what you want to do, so I don't think you can use words like "better", just point-by-point comparisons. Workflow: - Max streamlines just about anything involving going from an Autodesk CAD/BIM package to a visual. -Maya gives you great functionality with animation compositing, in many situations better than Max. Modeling: -Maya is definitely better for NURBS modeling. People who use PowerNURBS may say otherwise, but PowerNURBS costs more. -Max is arguably better at tasks suited to polygon modeling - lots of personal preference factors there. Max also gets an edge when you can import 2D from Autocad files to do your walls etc. Rendering: -Maya has great mental ray integration, but Max is catching up. -Max has Vray, but Maya is catching up. X-Factors -Maya is what the cool kids use, at least in architectural design, so you can find a heck of a lot on scripts, genetic algorithms, parametrics and that sort of thing. -Max tends to get the new render tech first. Costs: Maya costs less, unless you need Unlimited, which you probably don't. If you're going to compare working with Vray in Max to mental ray in Maya, you also need to add in the cost of Vray. Link to comment Share on other sites More sharing options...
Realmind Posted September 4, 2006 Author Share Posted September 4, 2006 Hi.thanks for your answer.all of them are useful.but I find Maya more interesting an more powerful and also more stable.I think that the beauty of max is because of its plugins. I can say maya has very nice texturing tools than max! maya is based on nodes!it's so interesting!it has a great shader like layer shader and ... but vray is very very wonderful and is my choice in terms of rendering engine instead of mental ray.at last now I prefer to work with Maya! Link to comment Share on other sites More sharing options...
richmondlu Posted September 5, 2006 Share Posted September 5, 2006 I am a straight maya user and architect. It is just as easy to take things from cad and put them in to maya, i dont know what gets easier then saving the cad file as a dxf then open the dxf in maya? Also mental ray for maya kicks ass, a little more involved but very cool. I never like the easy way so I picked maya. Also in free time like to build cars in maya nurbs. And I drive a 04' corvette, a little better then a yota gas milage not so good but 0-60 in 3 sec in first gear. Link to comment Share on other sites More sharing options...
AJLynn Posted September 5, 2006 Share Posted September 5, 2006 File link to an ADT model with auto updating is easier than exporting and importing, but that's not a huge point. Link to comment Share on other sites More sharing options...
silviapalara Posted September 6, 2006 Share Posted September 6, 2006 As said in the other thread, I can't think of anything that Max does that can't be done in Maya too. And for cars... My BMW M3 is the dog's bollocks! Link to comment Share on other sites More sharing options...
manta Posted September 6, 2006 Share Posted September 6, 2006 As said in the other thread, I can't think of anything that Max does that can't be done in Maya too. And for cars... My BMW M3 is the dog's bollocks! or Blender for that matter... Link to comment Share on other sites More sharing options...
AJLynn Posted September 6, 2006 Share Posted September 6, 2006 Well, yeah, the programs out there basically do the same things. It's a question of what environment you're comfortable with and what workflow you want. Link to comment Share on other sites More sharing options...
richmondlu Posted September 6, 2006 Share Posted September 6, 2006 i agree with you all. your prefrence is what matters any way autodesk is going to make them one big fat program anyway. Link to comment Share on other sites More sharing options...
vTay Posted September 20, 2006 Share Posted September 20, 2006 ok for architectural visualztion it's highly affected by design process...because architectural design is a changable situation through critiques and approvals...you ahve to make your visualiztion highly connected with drawings....so the most important thing is the compatibility with CAD files so I prefer MAX for the property of file link manager and the flexibilty of changing in modelling and texturing Link to comment Share on other sites More sharing options...
martin walker Posted September 20, 2006 Share Posted September 20, 2006 the software you use isn't important... its what you achive with it that counts. so true, Ive used maya, alias, soft image, nin-gen, max....all had strengths, all had weakness....but it doesnt change your "eye" for lighting / texturing etc saying that....never had more fun with v-ray than any other renderer !!!! Link to comment Share on other sites More sharing options...
shijune Posted November 17, 2011 Share Posted November 17, 2011 I tried moving from 3ds max to maya. Having used 3ds max for almost 10 years now, it's been a bit frustrating at times mainly because of the little things. One thing to say to everyone attempting a move, is that you have to approach maya in a different way in which you do things in 3ds max. What I mean is, it's not only taking a method of doing something in max and then translate it to maya, you have to learn to do things in a new way. Also, the way you navigate through the tools is completely different than max. It's learning a new software basically from scratch. I've been searching for tutorials for architectural visualization in maya and there's not much of that, compared to 3ds max at least. Link to comment Share on other sites More sharing options...
RealSpace3D Posted November 24, 2011 Share Posted November 24, 2011 Everything you can do in Max you can do in Maya and vice versa. Both programs have their strengths and weaknesses. Maya isn't as streamlined for basic architecture, but you can customize it to be. We use Maya almost exclusively, and are very happy with it. Link to comment Share on other sites More sharing options...
HamburgerTrain Posted November 24, 2011 Share Posted November 24, 2011 Maya isn't as streamlined for basic architecture, but you can customize it to be. I think this sums it up perfectly. It's possible to script anything in Maya from simple import clean-up scripts to Forest Pack Pro equivalents etc... I also find that V-Ray for Maya has been a big boost to the situation a couple of years ago to when this thread started. Link to comment Share on other sites More sharing options...
Vegeta_DTX Posted November 25, 2011 Share Posted November 25, 2011 Great thread!! I was indecisive on whether to open the new thread or post it here, but I hope it will be fine if I post my question here. I am using Maya and Vray for my architectural visualization(I'm a newbie but thanks to Vray, I've been able to get satisfying results very quickly!), so I wanted to ask you: 1.How reliable Maya + Vray is for Archviz in general? 2.Would anyone of you Maya Archviz artists be kind enough to share with me the short description of your average project's workflow? Where exactly do you start? Do you first receive drawings in AutoCAD or perhaps something else comes first? What are all the necessary software that I will need for the professional Arcvhiz? Do I have to be extreeeemely precise when following those AutoCAD drawings or a flowerpot can be wider/shorter/slightly moved? Is there something else I should turn my attention on? etc etc. Like I already said I am a newbie to the whole world of Architectural Vizualization, but I want to work as a professional someday(whether freelance or in company), so that is why I would LOVE to hear an answer to my questions, because apparently there is a lot more to it than just turning on Maya and Vray and working with just those two. Answers would be appreciated very much! -Milos Link to comment Share on other sites More sharing options...
HamburgerTrain Posted November 25, 2011 Share Posted November 25, 2011 Great thread!! 1.How reliable Maya + Vray is for Archviz in general? 2.Would anyone of you Maya Archviz artists be kind enough to share with me the short description of your average project's workflow? Where exactly do you start? Do you first receive drawings in AutoCAD or perhaps something else comes first? What are all the necessary software that I will need for the professional Arcvhiz? Do I have to be extreeeemely precise when following those AutoCAD drawings or a flowerpot can be wider/shorter/slightly moved? Is there something else I should turn my attention on? etc etc. Like I already said I am a newbie to the whole world of Architectural Vizualization, but I want to work as a professional someday(whether freelance or in company), so that is why I would LOVE to hear an answer to my questions, because apparently there is a lot more to it than just turning on Maya and Vray and working with just those two. Answers would be appreciated very much! -Milos I) Very! Especially if you ask Vlado for nighly access to the builds. IF there is a problem in V-Ray Chaos can usually fix it within a couple of nights. Support is second to none. 2) This is a good place to start. http://www.jamesshaw.co.nz/blog/?p=1325 http://www.jamesshaw.co.nz/blog/?p=1313 http://www.jamesshaw.co.nz/blog/?p=1307 http://www.jamesshaw.co.nz/blog/?p=1300 http://www.jamesshaw.co.nz/blog/?p=1280 I like Guthries method of modelling in SketchUp first but I think the most important thing in ArchViz is lighting. It is the single most important element in Architectural renders because it is the main instigator of mood, realism etc... A good lighting setup is paramount. I really wouldn't worry about critically accurate in modelling but a good model helps. Link to comment Share on other sites More sharing options...
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