womble Posted September 4, 2006 Share Posted September 4, 2006 I'm starting my first real modelling project in Viz, and I remember hearing a while ago that any edges in my model should ideally be chamfered, so as to pick up specular lighting. Can anyone confirm if this is true? Or would it be a waste of my time? I've tried a few experiments (although admitedly not using GI) and I cant really see a difference. Would anyone have any advice? Gary Link to comment Share on other sites More sharing options...
imgumbydammit Posted September 4, 2006 Share Posted September 4, 2006 Most surfaces in reality have chamfered edges to some degree either for aesthetics or comfort...look around you...the desk..chair..table....wall corners..everything..chamfered to some degree and that little detail in renderings makes a big difference to the practiced eye IMHO.. IGD Link to comment Share on other sites More sharing options...
BrianKitts Posted September 4, 2006 Share Posted September 4, 2006 i wouldn't go nuts as to say you should chamfer every edge..... but you should hit all the major edges that are in plain view. It will definately help with the realism in countertops, casework, and furniture. Link to comment Share on other sites More sharing options...
pipjor Posted September 4, 2006 Share Posted September 4, 2006 i've always had a hard time getting chamfered edges to look good when texturing, I usally use planar UVW,what technique do you guys use when trying to texture with chamfered edges.. Link to comment Share on other sites More sharing options...
notamondayfan Posted September 5, 2006 Share Posted September 5, 2006 it also depends on the size of your scene. chamfer things in close view, and leave square in the background. also depends on how restrictive you are on poly count. remember, you can always add specualar (and other) detail to the renders in something like photoshop. deano! Link to comment Share on other sites More sharing options...
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