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Workshop office, please comment.


Guest versionseven
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Guest versionseven

Any advice would be great. thanks.

 

rendered on P4 1.8GHz, 512MB RAM

using Viz 4.2

 

filepush.asp?file=DWcam02.JPG

 

[ May 28, 2003, 10:56 PM: Message edited by: versionseven ]

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Nice attention to detail and modeling. Lighting looks pretty good, but could use some more love. Composition is a little cluttered and your color palette is too scattered. Start by Toning down the saturation on some objects, especially the hot pink in the foreground. The Car image in the background is our of scale and appear too large. Try panning the camera some over to the left and move the glass display case on the right to help with composition. It looks like you are on your way though. Composition is always the most important thing, yet the hardest thing to judge when you have been working on the images for a long time. It helps to take a "step back" from the work occasionally. I hope this was of some help....

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Guest versionseven

thanks Jeff.

 

Having problems with the textures on the chairs. WIll try to increase the shadows density, that might create a better contrast with the strong colours.

 

The client insisted on a red counter, we already saturated the colour that's why it looks a little pink. Hoping the stronger shadows will counter the red.

 

Noted on the composition. The space is actually very tight. Not much we can do about the camera.

 

Thanks again.

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Hi versionseven,

 

here are my comments:

 

You have two floating wall pictures.. frame them, and or show somehow that they have some thinkness, and cast a shadow.

 

Same goes with the pic you used for the cars.. its semi-floating.. and the cars are almost the right size, but much too high off the ground, combared to the chairs and building.

And I dont see any mullions (I think this is the word) on that big piece of glass.. break it up somehow. and box it right.

 

The other design issue is you could think of modifying the open space concept and break it up

with some kind of hanging objects, lights, art, tv's, or workspace, above that counter space

since its dead space anyway. This will break up the view, make it more interesting than the box. Don't just think in terms of floorspace , and think about the volume, and the ceiling to.

 

nichchris

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