archkre Posted March 18, 2003 Share Posted March 18, 2003 Mr Burden:I was very impressed by your NPR restuarant post. But I could not understand how you got to that look either in the Max or thePS postprod. Could you explain to us the different steps you,ve taken to get that wonder? Please Thanks Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 18, 2003 Author Share Posted March 18, 2003 But I could not understand how you got to that look either in the Max or thePS postprod.All my renderings are certified 100% MAX-free*. Look at post #10, where I have the process illustrated. First is the Lightscape rendering, then a line drawing generated from other LS flat-shaded renderings and filtered in Photoshop. That is a combination of simple motion blurs and a ripple (which is optional). That overlays over the LS rendering with the PS layer mode 'overlay' set at whatever amount pleases you--in my case its 50%. That is almost it, but adding grain to the LS render seems to put the effect over the top. I have just been too busy to prepare a complete step-by-step kit, but I have explained the entire process in this thread. Good or bad, I arrived at this look by experimenting with renderings in Photoshop. There is a lot more gold in that mine. So grab a pick and have at it. * don't worry, they'll get me in the end. 2+2=5 Link to comment Share on other sites More sharing options...
archkre Posted March 19, 2003 Share Posted March 19, 2003 Mr Burden: What I do not understand is your expression"LS flat-shaded renderings" By flat shaded in the LS do you mean without shadows or what? Thank you Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 19, 2003 Author Share Posted March 19, 2003 Yes, I save a copy of the solution file to a new name, reset the lights so that no light is cast, put in a sun set to not cast shadows and turn on ambient, which causes a completely even lighting. Raytrace that will get some faces lighter than other but still flat--no light effects on surfaces, but you still get transparency and reflections if you want them, otherwise turn raybounces=0. I will do another render with the sun at a different position and simple combine these in Photoshop to get the base 'flat' render on which to do a filter fo get lines. The beauty of this is that you never have to deal with extra lines from poly edges within a material. I usually alter the colors to whatever works to get contrast, since color doesn't matter in a line conversion. The result is a very good line drawing, one that has variable darkness based on the contrast of the underlying render, so it is dynamic, not a regular vector-looking HLR image. As a layer over a regular raytraced rendering you have a lot of power to play in Photoshop. There may be faster and/or better ways to get a line drawing from a model--this is just the one I use now (my tutorial on hybrid rendering shows a CAD-based method that I used to use). Originally posted by archkre: Mr Burden: What I do not understand is your expression"LS flat-shaded renderings" By flat shaded in the LS do you mean without shadows or what? Thank you Link to comment Share on other sites More sharing options...
John Dollus Posted March 19, 2003 Share Posted March 19, 2003 You could create a macro in Photoshop to do what you are talking about but you would be wasting your time. The effect is not consistent over time and creates rather chaotic results. Same with After Effects. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 19, 2003 Author Share Posted March 19, 2003 You could create a macro in Photoshop to do what you are talking about but you would be wasting your time. The effect is not consistent over time and creates rather chaotic results. Same with After Effects. Are you refering to animating the effect? I have tried it and it is a bit chaotic, but I'm not sure if that is a problem. If you 'freeze' an impresionistic effect in a moving image then it becomes a visual object. Otherwise it has an ever-changing nature. If you can avoid 'annoying' or 'distracting' and hit 'dream-like' then you have a success, but that's the hard part. I'm making this stuff up as I go along, so it requires further experimentation. I haven't tried this in After Effects yet--but I plan to soon. Link to comment Share on other sites More sharing options...
ingo Posted March 19, 2003 Share Posted March 19, 2003 Well the problem is that you can use a noise filter in FCP or AE so you have the same noisepixel-size in your animation, or you have to use your noise as part of the texture, that gives a nice flickering noise-pattern. When i look at your nice Amsterdam picts i think the first four pictures are kind of a zoom-in into the entrance, that could work with a still-picture animation, and even a camera pan should work the same way. Its at least worth a try me thinks. ingo Link to comment Share on other sites More sharing options...
ingo Posted March 20, 2003 Share Posted March 20, 2003 Ok, here is my test with EB's restaurant, a 2 MB Quicktime movie : EB movie Hope this works ingo Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 20, 2003 Author Share Posted March 20, 2003 Ok, here is my test with EB's restaurant, a 2 MB Quicktime movieThanks for that! It looks good. However I think its too limiting to stick with panning stills. If the technique or an adaptation of it does not translate to camera-moving animation then so be it. I am about to find out for sure. I just got hired to use that technique on an animation. For whatever its worth, from the moment I released those images in this thread and on my website, each and every new inquiry for renderings has revolved around using that look. I won't land every project that I am asked to bid on, naturally, but I am simply surprised at the level of client interest in NPR digital renderings. Link to comment Share on other sites More sharing options...
ingo Posted March 20, 2003 Share Posted March 20, 2003 Great to hear Ernest, maybe the "hype" is just because of the new word NPR, its like when the first raydiosity renderings came out and everybody asked for them, despite no client knows about the backround. I hope you post some of you pre-animations here, maybe i can try to make them the easy way in FCP like the movie above. Must be interesting how it looks if i import the rendered animation and the manipulated images as single image Photoshop files and do the layering in FCP, i should try your layered files you posted earlier, if you dont mind. regards ingo Link to comment Share on other sites More sharing options...
dwright Posted March 20, 2003 Share Posted March 20, 2003 those are great NPR's! David Link to comment Share on other sites More sharing options...
Greg McDowell Posted March 20, 2003 Share Posted March 20, 2003 Say Ernest... do those images on your site use the same techniques you used on the images in this post? There appears to be a quality about those on the site that go beyond what is in this thread. I am particularly intersted in the way the brick texture represents the look of brick without it being necessarily being a photo of brick. Is this a result of the material you use when rendering or is it post process? How are the images on your website different than those you posted in this thread? Really great work... Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 20, 2003 Author Share Posted March 20, 2003 There appears to be a quality about those on the site that go beyond what is in this thread. I am particularly intersted in the way the brick texture represents the look of brick without it being necessarily being a photo of brick. Is this a result of the material you use when rendering or is it post process?This thread represents my first experimentation with a technique. The pictures on my site (the ones of Arnhem, Netherlands) are the first project in which I used the technique (seperated by less than a week). There will be more renderings done in that way in the near future. The brick texture is the only part of the pictures that relies on an imagemap. However, the map is, as you suspect, a drawing. I printed out a faint brick tilable texture and hand-drew lines on it like I would draw if it was a rendering on paper, then scanned it back in. Lazyness strikes again. Drawing on all those lines is no fun, but photo-based brick looks too PR...so I cheat. Link to comment Share on other sites More sharing options...
ingo Posted March 21, 2003 Share Posted March 21, 2003 I think you can get some good brickresults with some procedurals as alpha channels and/or texture displacement maps. But first its a good idea to get the detail out of the pr brick map. Just my two cents ingo Link to comment Share on other sites More sharing options...
Reitveld Posted March 21, 2003 Share Posted March 21, 2003 Man those renderings look GREAT. And thanks for the breakdown on how you did those images. WOW!!! Five Stars.... and I like the grain! Link to comment Share on other sites More sharing options...
nisus Posted March 21, 2003 Share Posted March 21, 2003 Wonderful idea on the bricks Ernest. Those got me a brain-ache lately Wonderful job! Love to see the animation rgds nisus Link to comment Share on other sites More sharing options...
Tango Posted March 25, 2003 Share Posted March 25, 2003 This is really good!! My best compliments on your work. I am an architect and some of my clients want to have less "computerized renders", so I will look forward to learn your technique! Link to comment Share on other sites More sharing options...
mzagorski Posted March 26, 2003 Share Posted March 26, 2003 Here's what I threw together in Sketchup / Photoshop.. just trying to get same effect. I must try importing a complex model into Sketchup and see what I can do with that! Mike Link to comment Share on other sites More sharing options...
nisus Posted March 26, 2003 Share Posted March 26, 2003 Importing in Sketchup works fine. I love the sketchy look a lot -) rgds nisus Link to comment Share on other sites More sharing options...
DelfoZ Posted March 29, 2003 Share Posted March 29, 2003 here´s a rick Eloy and Ernest Techique´s . This time in video . Just a test .. 1 Second of Video Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted March 29, 2003 Share Posted March 29, 2003 Hey, DelfoZ! Great test you got there! I can hardly wait for the complete piece! And Ernest, your images are superb! Your technique is really something! When will we see more of your images? This topic just keeps getting more and more interesting (and useful as well!). [] Rick Link to comment Share on other sites More sharing options...
Ernest Burden III Posted March 30, 2003 Author Share Posted March 30, 2003 When will we see more of your images? Well, all of my current workload involves using the NPR 'look' I was showing in this thread, so there will be more of it produced soon. I am not sure if my client on the restaurant wants me to publish these pictures. The first one is not a recognizable location, so I figured 'who would know'. But the next one I am doing might be more able to be ID'ed, so I may have to wait until its public and post it as finished work. It is a VERY ornate space with a bunch of stylized trees in gold-leaf in a large dining room. So I'll post what I can, when I can. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted June 6, 2003 Author Share Posted June 6, 2003 final rendering Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now