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Help!!


Boing
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Well, what are you using? Irradiance map, QMC? Let me know the settings..

One suggestion... lower the color threshold values.. raise the GI samples, avoid using max materiels..

EDIT: Are you using raytrace as mats.. or using a max mat with high specular values?

Other suggestion: do you need UVW maps on anything.. try rendering with scanline renderer.. and see if it gives you any hinty about mapping..

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