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Just a quickie question...


erona
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yup.

 

put all objects you want to change into a null object. then assign any material to the null object. then right-click on that assigned material for the null and click "select identical child tags". all the object's materials in the null will then be selected. then just delete them by hitting DEL. then just assign a white material to the null object.

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thanks strat, you're the man!

 

i tried unchecking the "textures" under options of the AR settings but that still leaves me with objects with base colors, i want an all-white scene because i wanted to try the AO within C4D.

 

cheers

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Day late and dollar short.....

 

If the scene isn't like gigantic...put everything with textures in a null. Create Null then select-drag geomtry in-if there is animation, other wise group should work. Copy the new null, see why I ask if it's gigantic ;). In the new null apply a white texture to the null object. On the new trexture tag right click and choose apply to children, turn off render & view in the regular texture null...viola so fuss no muss. Toggle render & visibility between the two nulls.

 

Now why not just use composite tags, render passes-object buffers for all or parts to get your white matte? Once again the null group with the compositie tag works easy. Copy to children everytime you make changes to the composite tag assigned at the null level.

 

Been using a combination of the two to get shadows from cars, LOL moving lawn mowers,... to create shadows on white-multilpy in comp under the entoruage layer for animations. Cuts render times and gives a little control over those shadows...raytraced can be blurred or a lower res shadow map used and blurred...to decrease render times. That's a bit off topic though... ;)

 

 

This plugin is supposed to do what you want I belive, I've never tried it... always seem to need just a bit more control. Maybe of some use....

 

http://www.codesign.at/en/downloads/disable-materials.html

 

WDA

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