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next level?


Mcubed
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Wip rendering of a job in Hoboken, NJ.

 

Few notes. 3dsmax 5, brazil rndr

I tried using raytraced glass on the windows but it it reflected alot of brick and came out real grainy so I just made a material for glass. the corner still needs some work (glazing wall).

 

filepush.asp?file=800x.jpg

 

Trying to take this to the next level and add more realism. Any advice I'd appreciate.

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I don't know if it's my monitor's gamma, but I felt this is really a dark pic. Brighten it up somewhat will improve it quite a bit for the starter. :)

Also, did you use GI/Radiosity?... that would also make it more realistic for this kind of outdoor scene. Right now it feels like it's internally lit. Textures are a bit too colourful to my taste too ;)

 

The reflection are a bit too bland. feels like this apartment block is built in the desert....

Get a proper photographic HDR/Spherical map from websites (search spherical map) should give you better reflection on those glazing/windows.

 

 

-RM

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Hi Miles,

 

The windows do look like the building is just a fascade, and are distracting. A Toned-down reflection map, or raytrace reflections with something other than sky to reflect, would help. Getting a spherical map as suggested works well, something with trees and buildings in it. If you have pictures of the existing site, you can use that as part of your scene, and place Plane objects strategically to create real reflections in raytraced glass.

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The image appears too flat and lacks focus. The detail is there, you just need to adjust the lighting. Have you looked at the architectural glass script available for Max5?

Use a different reflection map for the street level storefront and find some urban street photos to use for the ground level reflection.

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be careful with that script - once you start turning on the frosted glass and adding fall offs your render time will fall off the face of the earth. Just use brazil mats w/ reflection falloffs and refraction turned on (if you have insides modelled). I do this with VRay.

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Alright I'll play with the glass some more and take the advice given.

 

As far as lighting and exterior I'm not sure where to go. The direct sun I find sucks so I use a target spot with the same angle as where the sun would be. Then I turn up the ambient lighting and lighten up the shadow color along with creating a huge hotspot to cover all of the model.

 

Whats a better way of doing this? I tried Lightscape for exterior lighting but my building turned out 'dirty'. I only have experiance with interior in Lightscape. It looked digny and very dark around the windows. Any help is great.

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