ZFact Posted September 7, 2006 Share Posted September 7, 2006 I recently secured a housing development job with 250 houses / 14 house types with a clatter of brick arch's all over them. If i model out the arch as an extruded polygon can someone please tell me how to map an arched brick soldier course to the heads of the windows. This is causing me no end of grief..... in the past i have always modelled each brick and mortar joint but it seems silly with with such a large number of arches all at a different radius Thanks for any advice Link to comment Share on other sites More sharing options...
Frosty Posted September 7, 2006 Share Posted September 7, 2006 Do it as a sweep nurbs with the map as UV. The arch "may" require two path splines depending on its shape. Link to comment Share on other sites More sharing options...
Scott Erstad Posted September 7, 2006 Share Posted September 7, 2006 Hi there, I am sure there are better ways, but the simplicity of this method cannot be denied. It accompishes the model / map portion of the arch itself, anything that would extend as straight beyond would need be additonal. Build a box. Be sure to allow for 10-20 steps in the 3 dimensions, you will see once you have competed, then you can reduce where you can for streamilining. Apply your UVW & brick map. Apply the bend modifier, and that is it. YOur first time, play and explore the various settings - steps in the box, the differnt directions in the bend mod. Works like a charm I think. I also know that Unwrap UVW is the "right" way, but this works too. Scott Link to comment Share on other sites More sharing options...
ZFact Posted September 7, 2006 Author Share Posted September 7, 2006 i dont normally model in cinema but if this method works i could do the arch's in cinema... can you give me a step by step guide as to how to creat this in cinema. Thanks Link to comment Share on other sites More sharing options...
Scott Erstad Posted September 7, 2006 Share Posted September 7, 2006 If you are asking for that, I cannot, as I do not use C4D. I use studio max. anyone care to pitch in? Scott Link to comment Share on other sites More sharing options...
Frosty Posted September 7, 2006 Share Posted September 7, 2006 Attached is a demo file of setting up a mapped arch in C4D. Note that the splines themselves can be created in other apps like FormZ, AutoCAD and so forth. Basically you put a profile spline and one or two path splines in a sweep nurbs. Attributes such as growth, rotation and scale are adjustable and completely animatable. The texture map should be applied with UV and "stuck" if you decide to turn the object into polys. Link to comment Share on other sites More sharing options...
Iain Denby Posted September 7, 2006 Share Posted September 7, 2006 Easy. Loft the arch, and the mapping is done for you. Link to comment Share on other sites More sharing options...
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